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connect-four/src/de/itsblue/ConnectFour/GameBoard.java

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2020-02-13 19:46:00 +01:00
/*
Connect four - written in java
Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package de.itsblue.ConnectFour;
import javax.swing.*;
import java.awt.*;
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public class GameBoard extends JPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
public int BoardRows = 6;
public int BoardColumns = 7;
JPanel[][] BoardContainers = new JPanel[BoardColumns][BoardRows];
public boolean insertPlate(Plate plate, int column) {
// check if the column is out of range
if(column > BoardColumns-1)
return false;
// search for an empty row
for(int i = BoardRows-1; i >= 0; i--) {
if(this.BoardContainers[column][i].getComponents().length == 0) {
// if the container is empty -> add the plate
this.BoardContainers[column][i].add(plate);
return true;
}
}
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return false;
}
public void initBoard() {
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// configure the main layout
this.setLayout(new GridLayout(this.BoardColumns,this.BoardRows+1));
// fill the grid with containers
for (int i = 0; i < BoardRows; i++) {
for (int j = 0; j < BoardColumns; j++) {
// create the container
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this.BoardContainers[j][i] = new JPanel(new GridBagLayout());
this.BoardContainers[j][i].setPreferredSize(new Dimension(20, 20));
// add the container
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this.add(this.BoardContainers[j][i]);
}
}
}
/*void winningCondition() {
for (int i = 0; i <= 2; i++)
for (int j = 0; j <= 6; j++) {
if (GameBoard[i][j] == p && GameBoard[i + 1][j] == p && GameBoard[i + 2][j] == p
&& GameBoard[i + 3][j] == p) {
finish = true;
}
}
for (int i = 0; i <= 5; i++)
for (int j = 0; j <= 3; j++) {
if (GameBoard[i][j] == p && GameBoard[i][j + 1] == p && GameBoard[i][j + 2] == p
&& GameBoard[i][j + 3] == p)
finish = true;
}
for (int i = 0; i <= 2; i++)
for (int j = 0; j <= 3; j++) {
if (GameBoard[i][j] == p && GameBoard[i + 1][j + 1] == p && GameBoard[i + 2][j + 2] == p
&& GameBoard[i + 3][j + 3] == p)
finish = true;
}
for (int i = 0; i < 3; i++)
for (int j = 6; j > 2; j--) {
if (GameBoard[i][j] == p && GameBoard[i + 1][j - 1] == p && GameBoard[i + 2][j - 2] == p
&& GameBoard[i + 3][j - 3] == p)
finish = true;
}
}*/
/*void switchPlayer() {
if (p != 1)
p = 1;
else
p = 1;
}*/
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GameBoard() {
this.initBoard();
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}
}