Deleted vscode/LEDClock/.vscode/extensions.json, vscode/LEDClock/include/README, vscode/LEDClock/include/clockelements.hpp, vscode/LEDClock/lib/README, vscode/LEDClock/src/clockelements.cpp, vscode/LEDClock/src/main.cpp, vscode/LEDClock/test/README, vscode/LEDClock/._platformio.ini, vscode/LEDClock/.gitignore, vscode/LEDClock/.travis.yml, vscode/LEDClock/platformio.ini files
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vscode/LEDClock/.gitignore
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vscode/LEDClock/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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@ -1,67 +0,0 @@
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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||||||
# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
|
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
|
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||||||
# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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||||||
#
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# Please choose one of the following templates (proposed below) and uncomment
|
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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||||||
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||||||
#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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||||||
#
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# install:
|
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# - pip install -U platformio
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# - platformio update
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#
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# script:
|
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
|
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||||||
#
|
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# install:
|
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# - pip install -U platformio
|
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||||||
# - platformio update
|
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||||||
#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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7
vscode/LEDClock/.vscode/extensions.json
vendored
7
vscode/LEDClock/.vscode/extensions.json
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{
|
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// See http://go.microsoft.com/fwlink/?LinkId=827846
|
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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@ -1,39 +0,0 @@
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This directory is intended for project header files.
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|
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A header file is a file containing C declarations and macro definitions
|
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to be shared between several project source files. You request the use of a
|
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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|
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Including a header file produces the same results as copying the header file
|
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into each source file that needs it. Such copying would be time-consuming
|
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and error-prone. With a header file, the related declarations appear
|
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in only one place. If they need to be changed, they can be changed in one
|
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place, and programs that include the header file will automatically use the
|
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new version when next recompiled. The header file eliminates the labor of
|
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||||||
finding and changing all the copies as well as the risk that a failure to
|
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find one copy will result in inconsistencies within a program.
|
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|
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In C, the usual convention is to give header files names that end with `.h'.
|
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It is most portable to use only letters, digits, dashes, and underscores in
|
|
||||||
header file names, and at most one dot.
|
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||||||
|
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Read more about using header files in official GCC documentation:
|
|
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|
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||||||
* Include Syntax
|
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* Include Operation
|
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* Once-Only Headers
|
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* Computed Includes
|
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|
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
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#include <Arduino.h>
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#include "Adafruit_NeoPixel.h"
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class elements
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{
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private:
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/* data */
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#define BRIGHTNESS 128
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#define SATURATION 255
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public:
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unsigned int elements_fraction, element_first_pixel, element_last_pixel, element_number_pixels;
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uint8_t elements_saturation, elements_brightness;
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bool element_outside2inside = false;
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Adafruit_NeoPixel *element_pixels;
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void init(Adafruit_NeoPixel *pixels, unsigned int first_led, unsigned int number_leds, bool outside2inside);
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void fill(uint16_t huecolor, uint8_t saturation = SATURATION, uint8_t brightness = BRIGHTNESS);
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void clean(void);
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void ffill(uint16_t huecolor, unsigned int fraction, uint8_t saturation = SATURATION, uint8_t brightness = BRIGHTNESS);
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};
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|
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|
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@ -1,46 +0,0 @@
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||||||
|
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This directory is intended for project specific (private) libraries.
|
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||||||
PlatformIO will compile them to static libraries and link into executable file.
|
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||||||
|
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||||||
The source code of each library should be placed in a an own separate directory
|
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||||||
("lib/your_library_name/[here are source files]").
|
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||||||
|
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||||||
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
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||||||
|
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||||||
|--lib
|
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||||||
| |
|
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||||||
| |--Bar
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| | |--docs
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||||||
| | |--examples
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| | |--src
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| | |- Bar.c
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||||||
| | |- Bar.h
|
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||||||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
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||||||
| |
|
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||||||
| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
|
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
|
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libraries scanning project source files.
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|
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More information about PlatformIO Library Dependency Finder
|
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- https://docs.platformio.org/page/librarymanager/ldf.html
|
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@ -1,15 +0,0 @@
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;PlatformIO Project Configuration File
|
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;
|
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||||||
; Build options: build flags, source filter
|
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||||||
; Upload options: custom upload port, speed and extra flags
|
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||||||
; Library options: dependencies, extra library storages
|
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||||||
; Advanced options: extra scripting
|
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;
|
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; Please visit documentation for the other options and examples
|
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; https://docs.platformio.org/page/projectconf.html
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[env:uno]
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platform = atmelavr
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board = uno
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framework = arduino
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#include "clockelements.hpp"
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void elements::init(Adafruit_NeoPixel *pixels, unsigned int first_led, unsigned int number_leds, bool outside2inside)
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{
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element_pixels = pixels;
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element_first_pixel = first_led;
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element_number_pixels = number_leds;
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element_last_pixel = first_led + number_leds;
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element_outside2inside = outside2inside;
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}
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void elements::clean(void)
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{
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fill(0, 0, 0);
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}
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void elements::fill(uint16_t huecolor, uint8_t saturation, uint8_t brightness)
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{
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for(unsigned int nrpixel = element_first_pixel; nrpixel < element_last_pixel; nrpixel++)
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{
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element_pixels->setPixelColor(nrpixel, element_pixels->ColorHSV(huecolor,saturation, brightness));
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}
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}
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void elements::ffill(uint16_t huecolor, unsigned int fraction, uint8_t saturation, uint8_t brightness)
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{
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unsigned int fullpixels = element_number_pixels / fraction;
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unsigned int partpixels = element_number_pixels % fraction;
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elements_fraction = brightness / (60/element_number_pixels);
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unsigned int part_brightness = elements_fraction * partpixels;
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unsigned int current_pixel = 0;
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for(unsigned int num = 0; num < fullpixels; num++)
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{
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current_pixel = element_outside2inside==true? element_last_pixel - num : element_first_pixel + num;
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element_pixels->setPixelColor(current_pixel,element_pixels->ColorHSV(huecolor,saturation, brightness));
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}
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if(partpixels > 0)
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{
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current_pixel = element_outside2inside==true? element_last_pixel - fullpixels : element_first_pixel + fullpixels;
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element_pixels->setPixelColor(current_pixel,element_pixels->ColorHSV(huecolor,saturation, part_brightness));
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}
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}
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#include <Arduino.h>
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#include "clockelements.hpp"
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const unsigned int PIN_BUZZER = 9;
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const unsigned int PIN_PIXELS = 6;
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const unsigned int NUM_RING_PIXELS = 180;
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const unsigned int NUM_POINTER_PIXELS = 6;
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const unsigned int NUM_POINTERS = 12;
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const unsigned int NUM_POINTERS_PIXELS = NUM_POINTER_PIXELS * NUM_POINTERS;
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const unsigned int NUM_NUMBERS = 12;
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const unsigned int NUM_NUMPER_PIXELS[NUM_NUMBERS] = {2,4,4,4,4,4,4,4,4,4,4,5};
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const unsigned int NUM_NUMBERS_PIXELS = NUM_NUMPER_PIXELS[0] + NUM_NUMPER_PIXELS[1] + NUM_NUMPER_PIXELS[2];
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const unsigned int NUM_ALL_PIXELS = NUM_RING_PIXELS + NUM_POINTERS_PIXELS + NUM_NUMBERS_PIXELS;
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Adafruit_NeoPixel pixels(NUM_ALL_PIXELS, PIN_PIXELS, NEO_GRB + NEO_KHZ800);
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elements number[NUM_NUMBERS];
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elements pointer[NUM_POINTERS];
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uint16_t color_numbers, color_pointers_hour = 0;
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void init_numbers() {
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// init all the numbers
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unsigned int current_first_led = NUM_RING_PIXELS + NUM_POINTERS_PIXELS;
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for(unsigned int num = 0; num < NUM_NUMBERS; num++)
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{
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//number[num] = new numbers(&pixels, current_first_led, NUM_NUMPER_PIXELS[num]);
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number[num].init(&pixels, current_first_led, NUM_NUMPER_PIXELS[num],false);
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number[num].clean();
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current_first_led =+ NUM_NUMPER_PIXELS[num];
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}
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}
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void init_pointers() {
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// init all the pointers - each as 6 leds, starts at 12,11,10 ... 1, each even is inversed (goes from outside into center)
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unsigned int current_first_led = NUM_RING_PIXELS;
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bool is_even = false;
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for(unsigned int num = NUM_POINTERS-1; num >= 0; num--)
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{
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is_even = num%2==0? true:false;
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pointer[num].init(&pixels, current_first_led, NUM_POINTER_PIXELS ,is_even);
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pointer[num].clean();
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current_first_led =+ NUM_POINTER_PIXELS;
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}
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}
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void setup() {
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Serial.begin(9600);
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// put your setup code here, to run once:
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pixels.begin();
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pixels.clear();
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pixels.show();
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Serial.print("hallo");
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color_pointers_hour = 0;
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color_numbers = 65535;
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Serial.print("hallo");
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init_numbers();
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Serial.print("hallo");
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init_pointers();
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Serial.print("hallo");
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}
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void loop() {
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unsigned int hour = 0;
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for(unsigned int minute = 0; minute<60; minute++)
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{
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number[hour].fill(color_numbers,255,255);
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//pointer[hour].fill(color_pointers_hour);
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pointer[hour].ffill(color_pointers_hour, minute/(60/NUM_POINTER_PIXELS));
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pixels.show();
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tone(PIN_BUZZER, 1000, 100);
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delay(50000);
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number[hour].clean();
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pointer[hour].clean();
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pixels.show();
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hour = minute == 59 ? hour+1 : hour;
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hour = hour > 11 ? 0 : hour;
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Serial.println(hour);
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Serial.println(minute);
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}
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||||||
}
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||||||
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|
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This directory is intended for PIO Unit Testing and project tests.
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|
||||||
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|
||||||
Unit Testing is a software testing method by which individual units of
|
|
||||||
source code, sets of one or more MCU program modules together with associated
|
|
||||||
control data, usage procedures, and operating procedures, are tested to
|
|
||||||
determine whether they are fit for use. Unit testing finds problems early
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|
||||||
in the development cycle.
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|
|
||||||
More information about PIO Unit Testing:
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|
||||||
- https://docs.platformio.org/page/plus/unit-testing.html
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|
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