initial save of code

This commit is contained in:
Jens Noack 2020-01-10 15:54:06 +01:00
parent 126501e4fa
commit 7db7701161
8 changed files with 302 additions and 0 deletions

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vscode/clock/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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vscode/clock/.travis.yml Normal file
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# Continuous Integration (CI) is the practice, in software
# engineering, of merging all developer working copies with a shared mainline
# several times a day < https://docs.platformio.org/page/ci/index.html >
#
# Documentation:
#
# * Travis CI Embedded Builds with PlatformIO
# < https://docs.travis-ci.com/user/integration/platformio/ >
#
# * PlatformIO integration with Travis CI
# < https://docs.platformio.org/page/ci/travis.html >
#
# * User Guide for `platformio ci` command
# < https://docs.platformio.org/page/userguide/cmd_ci.html >
#
#
# Please choose one of the following templates (proposed below) and uncomment
# it (remove "# " before each line) or use own configuration according to the
# Travis CI documentation (see above).
#
#
# Template #1: General project. Test it using existing `platformio.ini`.
#
# language: python
# python:
# - "2.7"
#
# sudo: false
# cache:
# directories:
# - "~/.platformio"
#
# install:
# - pip install -U platformio
# - platformio update
#
# script:
# - platformio run
#
# Template #2: The project is intended to be used as a library with examples.
#
# language: python
# python:
# - "2.7"
#
# sudo: false
# cache:
# directories:
# - "~/.platformio"
#
# env:
# - PLATFORMIO_CI_SRC=path/to/test/file.c
# - PLATFORMIO_CI_SRC=examples/file.ino
# - PLATFORMIO_CI_SRC=path/to/test/directory
#
# install:
# - pip install -U platformio
# - platformio update
#
# script:
# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N

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vscode/clock/.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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vscode/clock/lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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;PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:nanoatmega328]
platform = atmelavr
board = nanoatmega328
framework = arduino

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#include <Adafruit_NeoPixel.h>
#include <Wire.h> // must be included here so that Arduino library object file references work
#include <RtcDS3231.h>
void update_clock();
void showseconds();
RtcDS3231<TwoWire> Rtc(Wire);
#define PIN 6 // Which pin on the Arduino is connected to the NeoPixels?
const unsigned int NUMPIXELS = 83; // How many NeoPixels are attached to the Arduino?
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
unsigned long color_on, color_off, color_sec, color_min, color_hour;
const float seconds2pixel = NUMPIXELS /60.0;
void setup() {
Serial.begin(9600);
Rtc.Begin();
pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
color_on = pixels.Color(0, 0, 255);
color_off = pixels.Color(0, 0, 0);
color_sec = pixels.Color(0, 255, 0);
color_min = pixels.Color(0, 255, 255);
color_hour = pixels.Color(255, 255, 0);
pixels.fill(color_off);
pixels.show();
}
int last_second = 0;
int second = 0;
int minute = 0;
int hour = 0;
void update_clock()
{
if(last_second != second)
{
Serial.print("Now is -> ");
Serial.print(hour);
Serial.print(":");
Serial.print(minute);
Serial.print(":");
Serial.println(second);
last_second = second;
// first delete all ...
pixels.fill(color_off);
// second show seconds (^_^);
showseconds();
// third show minutes
// fourth show hour
pixels.show(); // Send the updated pixel colors to the hardware.
}
}
void showseconds()
{
int secondpixelpos1 = 0;
int secondpixelpos2 = 0;
int secondpixelpos3 = 0;
float centerposf = seconds2pixel * second;
secondpixelpos2 = round(centerposf);
if(secondpixelpos2 == NUMPIXELS)
{
secondpixelpos1 = secondpixelpos2 - 1;
secondpixelpos3 = 0;
}
else if(secondpixelpos2 == 0)
{
secondpixelpos1 = NUMPIXELS;
secondpixelpos3 = secondpixelpos2 + 1;
}
else
{
secondpixelpos1 = secondpixelpos2 - 1;
secondpixelpos3 = secondpixelpos2 + 1;
}
Serial.println(secondpixelpos1);
Serial.println(secondpixelpos2);
Serial.println(secondpixelpos3);
pixels.setPixelColor(secondpixelpos1, color_sec);
pixels.setPixelColor(secondpixelpos2, color_sec);
pixels.setPixelColor(secondpixelpos3, color_sec);
}
RtcDateTime now;
void loop() {
now = Rtc.GetDateTime();
hour = now.Hour();
minute = now.Minute();
second = now.Second();
//RtcTemperature temp = Rtc.GetTemperature();
update_clock();
}

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This directory is intended for PIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html