initial save of code
This commit is contained in:
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126501e4fa
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5
vscode/clock/.gitignore
vendored
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5
vscode/clock/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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67
vscode/clock/.travis.yml
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67
vscode/clock/.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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7
vscode/clock/.vscode/extensions.json
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vscode/clock/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
vscode/clock/include/README
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39
vscode/clock/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
vscode/clock/lib/README
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vscode/clock/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
vscode/clock/platformio.ini
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15
vscode/clock/platformio.ini
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;PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328
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framework = arduino
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112
vscode/clock/src/clock.cpp
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vscode/clock/src/clock.cpp
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#include <Adafruit_NeoPixel.h>
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#include <Wire.h> // must be included here so that Arduino library object file references work
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#include <RtcDS3231.h>
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void update_clock();
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void showseconds();
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RtcDS3231<TwoWire> Rtc(Wire);
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#define PIN 6 // Which pin on the Arduino is connected to the NeoPixels?
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const unsigned int NUMPIXELS = 83; // How many NeoPixels are attached to the Arduino?
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Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
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unsigned long color_on, color_off, color_sec, color_min, color_hour;
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const float seconds2pixel = NUMPIXELS /60.0;
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void setup() {
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Serial.begin(9600);
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Rtc.Begin();
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pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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color_on = pixels.Color(0, 0, 255);
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color_off = pixels.Color(0, 0, 0);
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color_sec = pixels.Color(0, 255, 0);
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color_min = pixels.Color(0, 255, 255);
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color_hour = pixels.Color(255, 255, 0);
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pixels.fill(color_off);
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pixels.show();
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}
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int last_second = 0;
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int second = 0;
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int minute = 0;
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int hour = 0;
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void update_clock()
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{
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if(last_second != second)
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{
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Serial.print("Now is -> ");
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Serial.print(hour);
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Serial.print(":");
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Serial.print(minute);
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Serial.print(":");
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Serial.println(second);
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last_second = second;
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// first delete all ...
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pixels.fill(color_off);
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// second show seconds (^_^);
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showseconds();
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// third show minutes
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// fourth show hour
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pixels.show(); // Send the updated pixel colors to the hardware.
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}
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}
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void showseconds()
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{
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int secondpixelpos1 = 0;
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int secondpixelpos2 = 0;
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int secondpixelpos3 = 0;
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float centerposf = seconds2pixel * second;
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secondpixelpos2 = round(centerposf);
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if(secondpixelpos2 == NUMPIXELS)
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{
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secondpixelpos1 = secondpixelpos2 - 1;
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secondpixelpos3 = 0;
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}
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else if(secondpixelpos2 == 0)
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{
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secondpixelpos1 = NUMPIXELS;
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secondpixelpos3 = secondpixelpos2 + 1;
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}
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else
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{
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secondpixelpos1 = secondpixelpos2 - 1;
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secondpixelpos3 = secondpixelpos2 + 1;
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}
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Serial.println(secondpixelpos1);
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Serial.println(secondpixelpos2);
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Serial.println(secondpixelpos3);
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pixels.setPixelColor(secondpixelpos1, color_sec);
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pixels.setPixelColor(secondpixelpos2, color_sec);
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pixels.setPixelColor(secondpixelpos3, color_sec);
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}
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RtcDateTime now;
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void loop() {
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now = Rtc.GetDateTime();
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hour = now.Hour();
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minute = now.Minute();
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second = now.Second();
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//RtcTemperature temp = Rtc.GetTemperature();
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update_clock();
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}
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11
vscode/clock/test/README
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11
vscode/clock/test/README
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This directory is intended for PIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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Loading…
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