1199 lines
33 KiB
C++
1199 lines
33 KiB
C++
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#define FASTLED_INTERNAL
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#define __PROG_TYPES_COMPAT__
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#include <stdint.h>
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#include <math.h>
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#include "FastLED.h"
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FASTLED_NAMESPACE_BEGIN
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void fill_solid( struct CRGB * leds, int numToFill,
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const struct CRGB& color)
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{
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for( int i = 0; i < numToFill; i++) {
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leds[i] = color;
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}
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}
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void fill_solid( struct CHSV * targetArray, int numToFill,
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const struct CHSV& hsvColor)
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{
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for( int i = 0; i < numToFill; i++) {
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targetArray[i] = hsvColor;
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}
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}
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// void fill_solid( struct CRGB* targetArray, int numToFill,
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// const struct CHSV& hsvColor)
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// {
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// fill_solid<CRGB>( targetArray, numToFill, (CRGB) hsvColor);
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// }
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void fill_rainbow( struct CRGB * pFirstLED, int numToFill,
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uint8_t initialhue,
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uint8_t deltahue )
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{
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CHSV hsv;
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hsv.hue = initialhue;
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hsv.val = 255;
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hsv.sat = 240;
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for( int i = 0; i < numToFill; i++) {
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pFirstLED[i] = hsv;
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hsv.hue += deltahue;
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}
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}
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void fill_rainbow( struct CHSV * targetArray, int numToFill,
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uint8_t initialhue,
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uint8_t deltahue )
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{
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CHSV hsv;
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hsv.hue = initialhue;
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hsv.val = 255;
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hsv.sat = 240;
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for( int i = 0; i < numToFill; i++) {
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targetArray[i] = hsv;
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hsv.hue += deltahue;
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}
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}
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void fill_gradient_RGB( CRGB* leds,
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uint16_t startpos, CRGB startcolor,
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uint16_t endpos, CRGB endcolor )
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{
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// if the points are in the wrong order, straighten them
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if( endpos < startpos ) {
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uint16_t t = endpos;
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CRGB tc = endcolor;
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endcolor = startcolor;
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endpos = startpos;
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startpos = t;
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startcolor = tc;
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}
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saccum87 rdistance87;
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saccum87 gdistance87;
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saccum87 bdistance87;
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rdistance87 = (endcolor.r - startcolor.r) << 7;
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gdistance87 = (endcolor.g - startcolor.g) << 7;
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bdistance87 = (endcolor.b - startcolor.b) << 7;
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uint16_t pixeldistance = endpos - startpos;
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int16_t divisor = pixeldistance ? pixeldistance : 1;
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saccum87 rdelta87 = rdistance87 / divisor;
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saccum87 gdelta87 = gdistance87 / divisor;
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saccum87 bdelta87 = bdistance87 / divisor;
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rdelta87 *= 2;
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gdelta87 *= 2;
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bdelta87 *= 2;
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accum88 r88 = startcolor.r << 8;
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accum88 g88 = startcolor.g << 8;
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accum88 b88 = startcolor.b << 8;
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for( uint16_t i = startpos; i <= endpos; i++) {
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leds[i] = CRGB( r88 >> 8, g88 >> 8, b88 >> 8);
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r88 += rdelta87;
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g88 += gdelta87;
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b88 += bdelta87;
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}
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}
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#if 0
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void fill_gradient( const CHSV& c1, const CHSV& c2)
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{
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fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2);
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}
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void fill_gradient( const CHSV& c1, const CHSV& c2, const CHSV& c3)
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{
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fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3);
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}
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void fill_gradient( const CHSV& c1, const CHSV& c2, const CHSV& c3, const CHSV& c4)
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{
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fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3, c4);
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}
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void fill_gradient_RGB( const CRGB& c1, const CRGB& c2)
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{
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fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2);
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}
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void fill_gradient_RGB( const CRGB& c1, const CRGB& c2, const CRGB& c3)
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{
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fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3);
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}
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void fill_gradient_RGB( const CRGB& c1, const CRGB& c2, const CRGB& c3, const CRGB& c4)
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{
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fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3, c4);
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}
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#endif
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void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2)
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{
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uint16_t last = numLeds - 1;
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fill_gradient_RGB( leds, 0, c1, last, c2);
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}
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void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2, const CRGB& c3)
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{
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uint16_t half = (numLeds / 2);
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uint16_t last = numLeds - 1;
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fill_gradient_RGB( leds, 0, c1, half, c2);
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fill_gradient_RGB( leds, half, c2, last, c3);
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}
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void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2, const CRGB& c3, const CRGB& c4)
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{
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uint16_t onethird = (numLeds / 3);
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uint16_t twothirds = ((numLeds * 2) / 3);
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uint16_t last = numLeds - 1;
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fill_gradient_RGB( leds, 0, c1, onethird, c2);
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fill_gradient_RGB( leds, onethird, c2, twothirds, c3);
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fill_gradient_RGB( leds, twothirds, c3, last, c4);
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}
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void nscale8_video( CRGB* leds, uint16_t num_leds, uint8_t scale)
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{
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for( uint16_t i = 0; i < num_leds; i++) {
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leds[i].nscale8_video( scale);
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}
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}
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void fade_video(CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
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{
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nscale8_video( leds, num_leds, 255 - fadeBy);
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}
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void fadeLightBy(CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
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{
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nscale8_video( leds, num_leds, 255 - fadeBy);
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}
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void fadeToBlackBy( CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
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{
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nscale8( leds, num_leds, 255 - fadeBy);
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}
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void fade_raw( CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
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{
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nscale8( leds, num_leds, 255 - fadeBy);
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}
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void nscale8_raw( CRGB* leds, uint16_t num_leds, uint8_t scale)
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{
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nscale8( leds, num_leds, scale);
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}
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void nscale8( CRGB* leds, uint16_t num_leds, uint8_t scale)
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{
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for( uint16_t i = 0; i < num_leds; i++) {
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leds[i].nscale8( scale);
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}
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}
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void fadeUsingColor( CRGB* leds, uint16_t numLeds, const CRGB& colormask)
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{
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uint8_t fr, fg, fb;
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fr = colormask.r;
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fg = colormask.g;
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fb = colormask.b;
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for( uint16_t i = 0; i < numLeds; i++) {
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leds[i].r = scale8_LEAVING_R1_DIRTY( leds[i].r, fr);
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leds[i].g = scale8_LEAVING_R1_DIRTY( leds[i].g, fg);
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leds[i].b = scale8 ( leds[i].b, fb);
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}
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}
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CRGB& nblend( CRGB& existing, const CRGB& overlay, fract8 amountOfOverlay )
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{
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if( amountOfOverlay == 0) {
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return existing;
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}
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if( amountOfOverlay == 255) {
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existing = overlay;
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return existing;
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}
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#if 0
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// Old blend method which unfortunately had some rounding errors
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fract8 amountOfKeep = 255 - amountOfOverlay;
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existing.red = scale8_LEAVING_R1_DIRTY( existing.red, amountOfKeep)
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+ scale8_LEAVING_R1_DIRTY( overlay.red, amountOfOverlay);
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existing.green = scale8_LEAVING_R1_DIRTY( existing.green, amountOfKeep)
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+ scale8_LEAVING_R1_DIRTY( overlay.green, amountOfOverlay);
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existing.blue = scale8_LEAVING_R1_DIRTY( existing.blue, amountOfKeep)
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+ scale8_LEAVING_R1_DIRTY( overlay.blue, amountOfOverlay);
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cleanup_R1();
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#else
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// Corrected blend method, with no loss-of-precision rounding errors
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existing.red = blend8( existing.red, overlay.red, amountOfOverlay);
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existing.green = blend8( existing.green, overlay.green, amountOfOverlay);
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existing.blue = blend8( existing.blue, overlay.blue, amountOfOverlay);
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#endif
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return existing;
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}
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void nblend( CRGB* existing, CRGB* overlay, uint16_t count, fract8 amountOfOverlay)
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{
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for( uint16_t i = count; i; i--) {
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nblend( *existing, *overlay, amountOfOverlay);
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existing++;
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overlay++;
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}
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}
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CRGB blend( const CRGB& p1, const CRGB& p2, fract8 amountOfP2 )
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{
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CRGB nu(p1);
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nblend( nu, p2, amountOfP2);
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return nu;
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}
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CRGB* blend( const CRGB* src1, const CRGB* src2, CRGB* dest, uint16_t count, fract8 amountOfsrc2 )
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{
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for( uint16_t i = 0; i < count; i++) {
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dest[i] = blend(src1[i], src2[i], amountOfsrc2);
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}
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return dest;
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}
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CHSV& nblend( CHSV& existing, const CHSV& overlay, fract8 amountOfOverlay, TGradientDirectionCode directionCode)
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{
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if( amountOfOverlay == 0) {
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return existing;
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}
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if( amountOfOverlay == 255) {
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existing = overlay;
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return existing;
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}
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fract8 amountOfKeep = 255 - amountOfOverlay;
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uint8_t huedelta8 = overlay.hue - existing.hue;
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if( directionCode == SHORTEST_HUES ) {
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directionCode = FORWARD_HUES;
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if( huedelta8 > 127) {
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directionCode = BACKWARD_HUES;
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}
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}
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if( directionCode == LONGEST_HUES ) {
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directionCode = FORWARD_HUES;
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if( huedelta8 < 128) {
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directionCode = BACKWARD_HUES;
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}
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}
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if( directionCode == FORWARD_HUES) {
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existing.hue = existing.hue + scale8( huedelta8, amountOfOverlay);
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}
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else /* directionCode == BACKWARD_HUES */
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{
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huedelta8 = -huedelta8;
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existing.hue = existing.hue - scale8( huedelta8, amountOfOverlay);
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}
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existing.sat = scale8_LEAVING_R1_DIRTY( existing.sat, amountOfKeep)
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+ scale8_LEAVING_R1_DIRTY( overlay.sat, amountOfOverlay);
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existing.val = scale8_LEAVING_R1_DIRTY( existing.val, amountOfKeep)
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+ scale8_LEAVING_R1_DIRTY( overlay.val, amountOfOverlay);
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cleanup_R1();
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return existing;
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}
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void nblend( CHSV* existing, CHSV* overlay, uint16_t count, fract8 amountOfOverlay, TGradientDirectionCode directionCode )
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{
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if(existing == overlay) return;
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for( uint16_t i = count; i; i--) {
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nblend( *existing, *overlay, amountOfOverlay, directionCode);
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existing++;
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overlay++;
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}
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}
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CHSV blend( const CHSV& p1, const CHSV& p2, fract8 amountOfP2, TGradientDirectionCode directionCode )
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{
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CHSV nu(p1);
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nblend( nu, p2, amountOfP2, directionCode);
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return nu;
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}
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CHSV* blend( const CHSV* src1, const CHSV* src2, CHSV* dest, uint16_t count, fract8 amountOfsrc2, TGradientDirectionCode directionCode )
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{
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for( uint16_t i = 0; i < count; i++) {
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dest[i] = blend(src1[i], src2[i], amountOfsrc2, directionCode);
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}
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return dest;
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}
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// Forward declaration of the function "XY" which must be provided by
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// the application for use in two-dimensional filter functions.
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uint16_t XY( uint8_t, uint8_t);// __attribute__ ((weak));
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// blur1d: one-dimensional blur filter. Spreads light to 2 line neighbors.
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// blur2d: two-dimensional blur filter. Spreads light to 8 XY neighbors.
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//
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// 0 = no spread at all
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// 64 = moderate spreading
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// 172 = maximum smooth, even spreading
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//
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// 173..255 = wider spreading, but increasing flicker
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//
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// Total light is NOT entirely conserved, so many repeated
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// calls to 'blur' will also result in the light fading,
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// eventually all the way to black; this is by design so that
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// it can be used to (slowly) clear the LEDs to black.
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void blur1d( CRGB* leds, uint16_t numLeds, fract8 blur_amount)
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{
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uint8_t keep = 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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for( uint16_t i = 0; i < numLeds; i++) {
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CRGB cur = leds[i];
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CRGB part = cur;
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part.nscale8( seep);
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cur.nscale8( keep);
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cur += carryover;
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if( i) leds[i-1] += part;
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leds[i] = cur;
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carryover = part;
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}
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}
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void blur2d( CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
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{
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blurRows(leds, width, height, blur_amount);
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blurColumns(leds, width, height, blur_amount);
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}
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// blurRows: perform a blur1d on every row of a rectangular matrix
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void blurRows( CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
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{
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for( uint8_t row = 0; row < height; row++) {
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CRGB* rowbase = leds + (row * width);
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blur1d( rowbase, width, blur_amount);
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}
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}
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// blurColumns: perform a blur1d on each column of a rectangular matrix
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void blurColumns(CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
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{
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// blur columns
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uint8_t keep = 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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for( uint8_t col = 0; col < width; col++) {
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||
|
CRGB carryover = CRGB::Black;
|
||
|
for( uint8_t i = 0; i < height; i++) {
|
||
|
CRGB cur = leds[XY(col,i)];
|
||
|
CRGB part = cur;
|
||
|
part.nscale8( seep);
|
||
|
cur.nscale8( keep);
|
||
|
cur += carryover;
|
||
|
if( i) leds[XY(col,i-1)] += part;
|
||
|
leds[XY(col,i)] = cur;
|
||
|
carryover = part;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// CRGB HeatColor( uint8_t temperature)
|
||
|
//
|
||
|
// Approximates a 'black body radiation' spectrum for
|
||
|
// a given 'heat' level. This is useful for animations of 'fire'.
|
||
|
// Heat is specified as an arbitrary scale from 0 (cool) to 255 (hot).
|
||
|
// This is NOT a chromatically correct 'black body radiation'
|
||
|
// spectrum, but it's surprisingly close, and it's fast and small.
|
||
|
//
|
||
|
// On AVR/Arduino, this typically takes around 70 bytes of program memory,
|
||
|
// versus 768 bytes for a full 256-entry RGB lookup table.
|
||
|
|
||
|
CRGB HeatColor( uint8_t temperature)
|
||
|
{
|
||
|
CRGB heatcolor;
|
||
|
|
||
|
// Scale 'heat' down from 0-255 to 0-191,
|
||
|
// which can then be easily divided into three
|
||
|
// equal 'thirds' of 64 units each.
|
||
|
uint8_t t192 = scale8_video( temperature, 191);
|
||
|
|
||
|
// calculate a value that ramps up from
|
||
|
// zero to 255 in each 'third' of the scale.
|
||
|
uint8_t heatramp = t192 & 0x3F; // 0..63
|
||
|
heatramp <<= 2; // scale up to 0..252
|
||
|
|
||
|
// now figure out which third of the spectrum we're in:
|
||
|
if( t192 & 0x80) {
|
||
|
// we're in the hottest third
|
||
|
heatcolor.r = 255; // full red
|
||
|
heatcolor.g = 255; // full green
|
||
|
heatcolor.b = heatramp; // ramp up blue
|
||
|
|
||
|
} else if( t192 & 0x40 ) {
|
||
|
// we're in the middle third
|
||
|
heatcolor.r = 255; // full red
|
||
|
heatcolor.g = heatramp; // ramp up green
|
||
|
heatcolor.b = 0; // no blue
|
||
|
|
||
|
} else {
|
||
|
// we're in the coolest third
|
||
|
heatcolor.r = heatramp; // ramp up red
|
||
|
heatcolor.g = 0; // no green
|
||
|
heatcolor.b = 0; // no blue
|
||
|
}
|
||
|
|
||
|
return heatcolor;
|
||
|
}
|
||
|
|
||
|
|
||
|
// lsrX4: helper function to divide a number by 16, aka four LSR's.
|
||
|
// On avr-gcc, "u8 >> 4" generates a loop, which is big, and slow.
|
||
|
// merely forcing it to be four /=2's causes avr-gcc to emit
|
||
|
// a SWAP instruction followed by an AND 0x0F, which is faster, and smaller.
|
||
|
inline uint8_t lsrX4( uint8_t dividend) __attribute__((always_inline));
|
||
|
inline uint8_t lsrX4( uint8_t dividend)
|
||
|
{
|
||
|
#if defined(__AVR__)
|
||
|
dividend /= 2;
|
||
|
dividend /= 2;
|
||
|
dividend /= 2;
|
||
|
dividend /= 2;
|
||
|
#else
|
||
|
dividend >>= 4;
|
||
|
#endif
|
||
|
return dividend;
|
||
|
}
|
||
|
|
||
|
|
||
|
CRGB ColorFromPalette( const CRGBPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
|
||
|
{
|
||
|
// hi4 = index >> 4;
|
||
|
uint8_t hi4 = lsrX4(index);
|
||
|
uint8_t lo4 = index & 0x0F;
|
||
|
|
||
|
// const CRGB* entry = &(pal[0]) + hi4;
|
||
|
// since hi4 is always 0..15, hi4 * sizeof(CRGB) can be a single-byte value,
|
||
|
// instead of the two byte 'int' that avr-gcc defaults to.
|
||
|
// So, we multiply hi4 X sizeof(CRGB), giving hi4XsizeofCRGB;
|
||
|
uint8_t hi4XsizeofCRGB = hi4 * sizeof(CRGB);
|
||
|
// We then add that to a base array pointer.
|
||
|
const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + hi4XsizeofCRGB);
|
||
|
|
||
|
uint8_t blend = lo4 && (blendType != NOBLEND);
|
||
|
|
||
|
uint8_t red1 = entry->red;
|
||
|
uint8_t green1 = entry->green;
|
||
|
uint8_t blue1 = entry->blue;
|
||
|
|
||
|
|
||
|
if( blend ) {
|
||
|
|
||
|
if( hi4 == 15 ) {
|
||
|
entry = &(pal[0]);
|
||
|
} else {
|
||
|
entry++;
|
||
|
}
|
||
|
|
||
|
uint8_t f2 = lo4 << 4;
|
||
|
uint8_t f1 = 255 - f2;
|
||
|
|
||
|
// rgb1.nscale8(f1);
|
||
|
uint8_t red2 = entry->red;
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
|
||
|
red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
|
||
|
red1 += red2;
|
||
|
|
||
|
uint8_t green2 = entry->green;
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
|
||
|
green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
|
||
|
green1 += green2;
|
||
|
|
||
|
uint8_t blue2 = entry->blue;
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
|
||
|
blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
|
||
|
blue1 += blue2;
|
||
|
|
||
|
cleanup_R1();
|
||
|
}
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
if( brightness ) {
|
||
|
brightness++; // adjust for rounding
|
||
|
// Now, since brightness is nonzero, we don't need the full scale8_video logic;
|
||
|
// we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
|
||
|
if( red1 ) {
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
red1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( green1 ) {
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
green1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( blue1 ) {
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
blue1++;
|
||
|
#endif
|
||
|
}
|
||
|
cleanup_R1();
|
||
|
} else {
|
||
|
red1 = 0;
|
||
|
green1 = 0;
|
||
|
blue1 = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return CRGB( red1, green1, blue1);
|
||
|
}
|
||
|
|
||
|
CRGB ColorFromPalette( const TProgmemRGBPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
|
||
|
{
|
||
|
// hi4 = index >> 4;
|
||
|
uint8_t hi4 = lsrX4(index);
|
||
|
uint8_t lo4 = index & 0x0F;
|
||
|
|
||
|
CRGB entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) + hi4 );
|
||
|
|
||
|
|
||
|
uint8_t red1 = entry.red;
|
||
|
uint8_t green1 = entry.green;
|
||
|
uint8_t blue1 = entry.blue;
|
||
|
|
||
|
uint8_t blend = lo4 && (blendType != NOBLEND);
|
||
|
|
||
|
if( blend ) {
|
||
|
|
||
|
if( hi4 == 15 ) {
|
||
|
entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) );
|
||
|
} else {
|
||
|
entry = FL_PGM_READ_DWORD_NEAR( &(pal[1]) + hi4 );
|
||
|
}
|
||
|
|
||
|
uint8_t f2 = lo4 << 4;
|
||
|
uint8_t f1 = 255 - f2;
|
||
|
|
||
|
uint8_t red2 = entry.red;
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
|
||
|
red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
|
||
|
red1 += red2;
|
||
|
|
||
|
uint8_t green2 = entry.green;
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
|
||
|
green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
|
||
|
green1 += green2;
|
||
|
|
||
|
uint8_t blue2 = entry.blue;
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
|
||
|
blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
|
||
|
blue1 += blue2;
|
||
|
|
||
|
cleanup_R1();
|
||
|
}
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
if( brightness ) {
|
||
|
brightness++; // adjust for rounding
|
||
|
// Now, since brightness is nonzero, we don't need the full scale8_video logic;
|
||
|
// we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
|
||
|
if( red1 ) {
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
red1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( green1 ) {
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
green1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( blue1 ) {
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
blue1++;
|
||
|
#endif
|
||
|
}
|
||
|
cleanup_R1();
|
||
|
} else {
|
||
|
red1 = 0;
|
||
|
green1 = 0;
|
||
|
blue1 = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return CRGB( red1, green1, blue1);
|
||
|
}
|
||
|
|
||
|
|
||
|
CRGB ColorFromPalette( const CRGBPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
|
||
|
{
|
||
|
uint8_t hi5 = index;
|
||
|
#if defined(__AVR__)
|
||
|
hi5 /= 2;
|
||
|
hi5 /= 2;
|
||
|
hi5 /= 2;
|
||
|
#else
|
||
|
hi5 >>= 3;
|
||
|
#endif
|
||
|
uint8_t lo3 = index & 0x07;
|
||
|
|
||
|
// const CRGB* entry = &(pal[0]) + hi5;
|
||
|
// since hi5 is always 0..31, hi4 * sizeof(CRGB) can be a single-byte value,
|
||
|
// instead of the two byte 'int' that avr-gcc defaults to.
|
||
|
// So, we multiply hi5 X sizeof(CRGB), giving hi5XsizeofCRGB;
|
||
|
uint8_t hi5XsizeofCRGB = hi5 * sizeof(CRGB);
|
||
|
// We then add that to a base array pointer.
|
||
|
const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + hi5XsizeofCRGB);
|
||
|
|
||
|
uint8_t red1 = entry->red;
|
||
|
uint8_t green1 = entry->green;
|
||
|
uint8_t blue1 = entry->blue;
|
||
|
|
||
|
uint8_t blend = lo3 && (blendType != NOBLEND);
|
||
|
|
||
|
if( blend ) {
|
||
|
|
||
|
if( hi5 == 31 ) {
|
||
|
entry = &(pal[0]);
|
||
|
} else {
|
||
|
entry++;
|
||
|
}
|
||
|
|
||
|
uint8_t f2 = lo3 << 5;
|
||
|
uint8_t f1 = 255 - f2;
|
||
|
|
||
|
uint8_t red2 = entry->red;
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
|
||
|
red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
|
||
|
red1 += red2;
|
||
|
|
||
|
uint8_t green2 = entry->green;
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
|
||
|
green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
|
||
|
green1 += green2;
|
||
|
|
||
|
uint8_t blue2 = entry->blue;
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
|
||
|
blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
|
||
|
blue1 += blue2;
|
||
|
|
||
|
cleanup_R1();
|
||
|
|
||
|
}
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
if( brightness ) {
|
||
|
brightness++; // adjust for rounding
|
||
|
// Now, since brightness is nonzero, we don't need the full scale8_video logic;
|
||
|
// we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
|
||
|
if( red1 ) {
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
red1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( green1 ) {
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
green1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( blue1 ) {
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
blue1++;
|
||
|
#endif
|
||
|
}
|
||
|
cleanup_R1();
|
||
|
} else {
|
||
|
red1 = 0;
|
||
|
green1 = 0;
|
||
|
blue1 = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return CRGB( red1, green1, blue1);
|
||
|
}
|
||
|
|
||
|
|
||
|
CRGB ColorFromPalette( const TProgmemRGBPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
|
||
|
{
|
||
|
uint8_t hi5 = index;
|
||
|
#if defined(__AVR__)
|
||
|
hi5 /= 2;
|
||
|
hi5 /= 2;
|
||
|
hi5 /= 2;
|
||
|
#else
|
||
|
hi5 >>= 3;
|
||
|
#endif
|
||
|
uint8_t lo3 = index & 0x07;
|
||
|
|
||
|
CRGB entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) + hi5);
|
||
|
|
||
|
uint8_t red1 = entry.red;
|
||
|
uint8_t green1 = entry.green;
|
||
|
uint8_t blue1 = entry.blue;
|
||
|
|
||
|
uint8_t blend = lo3 && (blendType != NOBLEND);
|
||
|
|
||
|
if( blend ) {
|
||
|
|
||
|
if( hi5 == 31 ) {
|
||
|
entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) );
|
||
|
} else {
|
||
|
entry = FL_PGM_READ_DWORD_NEAR( &(pal[1]) + hi5 );
|
||
|
}
|
||
|
|
||
|
uint8_t f2 = lo3 << 5;
|
||
|
uint8_t f1 = 255 - f2;
|
||
|
|
||
|
uint8_t red2 = entry.red;
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
|
||
|
red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
|
||
|
red1 += red2;
|
||
|
|
||
|
uint8_t green2 = entry.green;
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
|
||
|
green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
|
||
|
green1 += green2;
|
||
|
|
||
|
uint8_t blue2 = entry.blue;
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
|
||
|
blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
|
||
|
blue1 += blue2;
|
||
|
|
||
|
cleanup_R1();
|
||
|
}
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
if( brightness ) {
|
||
|
brightness++; // adjust for rounding
|
||
|
// Now, since brightness is nonzero, we don't need the full scale8_video logic;
|
||
|
// we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
|
||
|
if( red1 ) {
|
||
|
red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
red1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( green1 ) {
|
||
|
green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
green1++;
|
||
|
#endif
|
||
|
}
|
||
|
if( blue1 ) {
|
||
|
blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
|
||
|
#if !(FASTLED_SCALE8_FIXED==1)
|
||
|
blue1++;
|
||
|
#endif
|
||
|
}
|
||
|
cleanup_R1();
|
||
|
} else {
|
||
|
red1 = 0;
|
||
|
green1 = 0;
|
||
|
blue1 = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return CRGB( red1, green1, blue1);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
CRGB ColorFromPalette( const CRGBPalette256& pal, uint8_t index, uint8_t brightness, TBlendType)
|
||
|
{
|
||
|
const CRGB* entry = &(pal[0]) + index;
|
||
|
|
||
|
uint8_t red = entry->red;
|
||
|
uint8_t green = entry->green;
|
||
|
uint8_t blue = entry->blue;
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
brightness++; // adjust for rounding
|
||
|
red = scale8_video_LEAVING_R1_DIRTY( red, brightness);
|
||
|
green = scale8_video_LEAVING_R1_DIRTY( green, brightness);
|
||
|
blue = scale8_video_LEAVING_R1_DIRTY( blue, brightness);
|
||
|
cleanup_R1();
|
||
|
}
|
||
|
|
||
|
return CRGB( red, green, blue);
|
||
|
}
|
||
|
|
||
|
|
||
|
CHSV ColorFromPalette( const struct CHSVPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
|
||
|
{
|
||
|
// hi4 = index >> 4;
|
||
|
uint8_t hi4 = lsrX4(index);
|
||
|
uint8_t lo4 = index & 0x0F;
|
||
|
|
||
|
// CRGB rgb1 = pal[ hi4];
|
||
|
const CHSV* entry = &(pal[0]) + hi4;
|
||
|
|
||
|
uint8_t hue1 = entry->hue;
|
||
|
uint8_t sat1 = entry->sat;
|
||
|
uint8_t val1 = entry->val;
|
||
|
|
||
|
uint8_t blend = lo4 && (blendType != NOBLEND);
|
||
|
|
||
|
if( blend ) {
|
||
|
|
||
|
if( hi4 == 15 ) {
|
||
|
entry = &(pal[0]);
|
||
|
} else {
|
||
|
entry++;
|
||
|
}
|
||
|
|
||
|
uint8_t f2 = lo4 << 4;
|
||
|
uint8_t f1 = 255 - f2;
|
||
|
|
||
|
uint8_t hue2 = entry->hue;
|
||
|
uint8_t sat2 = entry->sat;
|
||
|
uint8_t val2 = entry->val;
|
||
|
|
||
|
// Now some special casing for blending to or from
|
||
|
// either black or white. Black and white don't have
|
||
|
// proper 'hue' of their own, so when ramping from
|
||
|
// something else to/from black/white, we set the 'hue'
|
||
|
// of the black/white color to be the same as the hue
|
||
|
// of the other color, so that you get the expected
|
||
|
// brightness or saturation ramp, with hue staying
|
||
|
// constant:
|
||
|
|
||
|
// If we are starting from white (sat=0)
|
||
|
// or black (val=0), adopt the target hue.
|
||
|
if( sat1 == 0 || val1 == 0) {
|
||
|
hue1 = hue2;
|
||
|
}
|
||
|
|
||
|
// If we are ending at white (sat=0)
|
||
|
// or black (val=0), adopt the starting hue.
|
||
|
if( sat2 == 0 || val2 == 0) {
|
||
|
hue2 = hue1;
|
||
|
}
|
||
|
|
||
|
|
||
|
sat1 = scale8_LEAVING_R1_DIRTY( sat1, f1);
|
||
|
val1 = scale8_LEAVING_R1_DIRTY( val1, f1);
|
||
|
|
||
|
sat2 = scale8_LEAVING_R1_DIRTY( sat2, f2);
|
||
|
val2 = scale8_LEAVING_R1_DIRTY( val2, f2);
|
||
|
|
||
|
// cleanup_R1();
|
||
|
|
||
|
// These sums can't overflow, so no qadd8 needed.
|
||
|
sat1 += sat2;
|
||
|
val1 += val2;
|
||
|
|
||
|
uint8_t deltaHue = (uint8_t)(hue2 - hue1);
|
||
|
if( deltaHue & 0x80 ) {
|
||
|
// go backwards
|
||
|
hue1 -= scale8( 256 - deltaHue, f2);
|
||
|
} else {
|
||
|
// go forwards
|
||
|
hue1 += scale8( deltaHue, f2);
|
||
|
}
|
||
|
|
||
|
cleanup_R1();
|
||
|
}
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
val1 = scale8_video( val1, brightness);
|
||
|
}
|
||
|
|
||
|
return CHSV( hue1, sat1, val1);
|
||
|
}
|
||
|
|
||
|
|
||
|
CHSV ColorFromPalette( const struct CHSVPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
|
||
|
{
|
||
|
uint8_t hi5 = index;
|
||
|
#if defined(__AVR__)
|
||
|
hi5 /= 2;
|
||
|
hi5 /= 2;
|
||
|
hi5 /= 2;
|
||
|
#else
|
||
|
hi5 >>= 3;
|
||
|
#endif
|
||
|
uint8_t lo3 = index & 0x07;
|
||
|
|
||
|
uint8_t hi5XsizeofCHSV = hi5 * sizeof(CHSV);
|
||
|
const CHSV* entry = (CHSV*)( (uint8_t*)(&(pal[0])) + hi5XsizeofCHSV);
|
||
|
|
||
|
uint8_t hue1 = entry->hue;
|
||
|
uint8_t sat1 = entry->sat;
|
||
|
uint8_t val1 = entry->val;
|
||
|
|
||
|
uint8_t blend = lo3 && (blendType != NOBLEND);
|
||
|
|
||
|
if( blend ) {
|
||
|
|
||
|
if( hi5 == 31 ) {
|
||
|
entry = &(pal[0]);
|
||
|
} else {
|
||
|
entry++;
|
||
|
}
|
||
|
|
||
|
uint8_t f2 = lo3 << 5;
|
||
|
uint8_t f1 = 255 - f2;
|
||
|
|
||
|
uint8_t hue2 = entry->hue;
|
||
|
uint8_t sat2 = entry->sat;
|
||
|
uint8_t val2 = entry->val;
|
||
|
|
||
|
// Now some special casing for blending to or from
|
||
|
// either black or white. Black and white don't have
|
||
|
// proper 'hue' of their own, so when ramping from
|
||
|
// something else to/from black/white, we set the 'hue'
|
||
|
// of the black/white color to be the same as the hue
|
||
|
// of the other color, so that you get the expected
|
||
|
// brightness or saturation ramp, with hue staying
|
||
|
// constant:
|
||
|
|
||
|
// If we are starting from white (sat=0)
|
||
|
// or black (val=0), adopt the target hue.
|
||
|
if( sat1 == 0 || val1 == 0) {
|
||
|
hue1 = hue2;
|
||
|
}
|
||
|
|
||
|
// If we are ending at white (sat=0)
|
||
|
// or black (val=0), adopt the starting hue.
|
||
|
if( sat2 == 0 || val2 == 0) {
|
||
|
hue2 = hue1;
|
||
|
}
|
||
|
|
||
|
|
||
|
sat1 = scale8_LEAVING_R1_DIRTY( sat1, f1);
|
||
|
val1 = scale8_LEAVING_R1_DIRTY( val1, f1);
|
||
|
|
||
|
sat2 = scale8_LEAVING_R1_DIRTY( sat2, f2);
|
||
|
val2 = scale8_LEAVING_R1_DIRTY( val2, f2);
|
||
|
|
||
|
// cleanup_R1();
|
||
|
|
||
|
// These sums can't overflow, so no qadd8 needed.
|
||
|
sat1 += sat2;
|
||
|
val1 += val2;
|
||
|
|
||
|
uint8_t deltaHue = (uint8_t)(hue2 - hue1);
|
||
|
if( deltaHue & 0x80 ) {
|
||
|
// go backwards
|
||
|
hue1 -= scale8( 256 - deltaHue, f2);
|
||
|
} else {
|
||
|
// go forwards
|
||
|
hue1 += scale8( deltaHue, f2);
|
||
|
}
|
||
|
|
||
|
cleanup_R1();
|
||
|
}
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
val1 = scale8_video( val1, brightness);
|
||
|
}
|
||
|
|
||
|
return CHSV( hue1, sat1, val1);
|
||
|
}
|
||
|
|
||
|
CHSV ColorFromPalette( const struct CHSVPalette256& pal, uint8_t index, uint8_t brightness, TBlendType)
|
||
|
{
|
||
|
CHSV hsv = *( &(pal[0]) + index );
|
||
|
|
||
|
if( brightness != 255) {
|
||
|
hsv.value = scale8_video( hsv.value, brightness);
|
||
|
}
|
||
|
|
||
|
return hsv;
|
||
|
}
|
||
|
|
||
|
|
||
|
void UpscalePalette(const struct CRGBPalette16& srcpal16, struct CRGBPalette256& destpal256)
|
||
|
{
|
||
|
for( int i = 0; i < 256; i++) {
|
||
|
destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal16, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpscalePalette(const struct CHSVPalette16& srcpal16, struct CHSVPalette256& destpal256)
|
||
|
{
|
||
|
for( int i = 0; i < 256; i++) {
|
||
|
destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal16, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void UpscalePalette(const struct CRGBPalette16& srcpal16, struct CRGBPalette32& destpal32)
|
||
|
{
|
||
|
for( uint8_t i = 0; i < 16; i++) {
|
||
|
uint8_t j = i * 2;
|
||
|
destpal32[j+0] = srcpal16[i];
|
||
|
destpal32[j+1] = srcpal16[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpscalePalette(const struct CHSVPalette16& srcpal16, struct CHSVPalette32& destpal32)
|
||
|
{
|
||
|
for( uint8_t i = 0; i < 16; i++) {
|
||
|
uint8_t j = i * 2;
|
||
|
destpal32[j+0] = srcpal16[i];
|
||
|
destpal32[j+1] = srcpal16[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpscalePalette(const struct CRGBPalette32& srcpal32, struct CRGBPalette256& destpal256)
|
||
|
{
|
||
|
for( int i = 0; i < 256; i++) {
|
||
|
destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal32, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UpscalePalette(const struct CHSVPalette32& srcpal32, struct CHSVPalette256& destpal256)
|
||
|
{
|
||
|
for( int i = 0; i < 256; i++) {
|
||
|
destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal32, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#if 0
|
||
|
// replaced by PartyColors_p
|
||
|
void SetupPartyColors(CRGBPalette16& pal)
|
||
|
{
|
||
|
fill_gradient( pal, 0, CHSV( HUE_PURPLE,255,255), 7, CHSV(HUE_YELLOW - 18,255,255), FORWARD_HUES);
|
||
|
fill_gradient( pal, 8, CHSV( HUE_ORANGE,255,255), 15, CHSV(HUE_BLUE + 18,255,255), BACKWARD_HUES);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
void nblendPaletteTowardPalette( CRGBPalette16& current, CRGBPalette16& target, uint8_t maxChanges)
|
||
|
{
|
||
|
uint8_t* p1;
|
||
|
uint8_t* p2;
|
||
|
uint8_t changes = 0;
|
||
|
|
||
|
p1 = (uint8_t*)current.entries;
|
||
|
p2 = (uint8_t*)target.entries;
|
||
|
|
||
|
const uint8_t totalChannels = sizeof(CRGBPalette16);
|
||
|
for( uint8_t i = 0; i < totalChannels; i++) {
|
||
|
// if the values are equal, no changes are needed
|
||
|
if( p1[i] == p2[i] ) { continue; }
|
||
|
|
||
|
// if the current value is less than the target, increase it by one
|
||
|
if( p1[i] < p2[i] ) { p1[i]++; changes++; }
|
||
|
|
||
|
// if the current value is greater than the target,
|
||
|
// increase it by one (or two if it's still greater).
|
||
|
if( p1[i] > p2[i] ) {
|
||
|
p1[i]--; changes++;
|
||
|
if( p1[i] > p2[i] ) { p1[i]--; }
|
||
|
}
|
||
|
|
||
|
// if we've hit the maximum number of changes, exit
|
||
|
if( changes >= maxChanges) { break; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
uint8_t applyGamma_video( uint8_t brightness, float gamma)
|
||
|
{
|
||
|
float orig;
|
||
|
float adj;
|
||
|
orig = (float)(brightness) / (255.0);
|
||
|
adj = pow( orig, gamma) * (255.0);
|
||
|
uint8_t result = (uint8_t)(adj);
|
||
|
if( (brightness > 0) && (result == 0)) {
|
||
|
result = 1; // never gamma-adjust a positive number down to zero
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
CRGB applyGamma_video( const CRGB& orig, float gamma)
|
||
|
{
|
||
|
CRGB adj;
|
||
|
adj.r = applyGamma_video( orig.r, gamma);
|
||
|
adj.g = applyGamma_video( orig.g, gamma);
|
||
|
adj.b = applyGamma_video( orig.b, gamma);
|
||
|
return adj;
|
||
|
}
|
||
|
|
||
|
CRGB applyGamma_video( const CRGB& orig, float gammaR, float gammaG, float gammaB)
|
||
|
{
|
||
|
CRGB adj;
|
||
|
adj.r = applyGamma_video( orig.r, gammaR);
|
||
|
adj.g = applyGamma_video( orig.g, gammaG);
|
||
|
adj.b = applyGamma_video( orig.b, gammaB);
|
||
|
return adj;
|
||
|
}
|
||
|
|
||
|
CRGB& napplyGamma_video( CRGB& rgb, float gamma)
|
||
|
{
|
||
|
rgb = applyGamma_video( rgb, gamma);
|
||
|
return rgb;
|
||
|
}
|
||
|
|
||
|
CRGB& napplyGamma_video( CRGB& rgb, float gammaR, float gammaG, float gammaB)
|
||
|
{
|
||
|
rgb = applyGamma_video( rgb, gammaR, gammaG, gammaB);
|
||
|
return rgb;
|
||
|
}
|
||
|
|
||
|
void napplyGamma_video( CRGB* rgbarray, uint16_t count, float gamma)
|
||
|
{
|
||
|
for( uint16_t i = 0; i < count; i++) {
|
||
|
rgbarray[i] = applyGamma_video( rgbarray[i], gamma);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void napplyGamma_video( CRGB* rgbarray, uint16_t count, float gammaR, float gammaG, float gammaB)
|
||
|
{
|
||
|
for( uint16_t i = 0; i < count; i++) {
|
||
|
rgbarray[i] = applyGamma_video( rgbarray[i], gammaR, gammaG, gammaB);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
FASTLED_NAMESPACE_END
|