leddisplay/libraries/FastLED/examples/DemoReelESP32/DemoReelESP32.ino

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2018-10-13 22:34:06 +02:00
#include "FastLED.h"
FASTLED_USING_NAMESPACE
// FastLED "100-lines-of-code" demo reel, showing just a few
// of the kinds of animation patterns you can quickly and easily
// compose using FastLED.
//
// This example also shows one easy way to define multiple
// animations patterns and have them automatically rotate.
//
// -Mark Kriegsman, December 2014
#if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000)
#warning "Requires FastLED 3.1 or later; check github for latest code."
#endif
#define DATA_PIN 12
//#define CLK_PIN 4
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 27
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 60
#define FRAMES_PER_SECOND 120
// -- The core to run FastLED.show()
#define FASTLED_SHOW_CORE 0
// -- Task handles for use in the notifications
static TaskHandle_t FastLEDshowTaskHandle = 0;
static TaskHandle_t userTaskHandle = 0;
/** show() for ESP32
* Call this function instead of FastLED.show(). It signals core 0 to issue a show,
* then waits for a notification that it is done.
*/
void FastLEDshowESP32()
{
if (userTaskHandle == 0) {
// -- Store the handle of the current task, so that the show task can
// notify it when it's done
userTaskHandle = xTaskGetCurrentTaskHandle();
// -- Trigger the show task
xTaskNotifyGive(FastLEDshowTaskHandle);
// -- Wait to be notified that it's done
const TickType_t xMaxBlockTime = pdMS_TO_TICKS( 200 );
ulTaskNotifyTake(pdTRUE, xMaxBlockTime);
userTaskHandle = 0;
}
}
/** show Task
* This function runs on core 0 and just waits for requests to call FastLED.show()
*/
void FastLEDshowTask(void *pvParameters)
{
// -- Run forever...
for(;;) {
// -- Wait for the trigger
ulTaskNotifyTake(pdTRUE, portMAX_DELAY);
// -- Do the show (synchronously)
FastLED.show();
// -- Notify the calling task
xTaskNotifyGive(userTaskHandle);
}
}
void setup() {
delay(3000); // 3 second delay for recovery
Serial.begin(115200);
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
int core = xPortGetCoreID();
Serial.print("Main code running on core ");
Serial.println(core);
// -- Create the FastLED show task
xTaskCreatePinnedToCore(FastLEDshowTask, "FastLEDshowTask", 2048, NULL, 2, &FastLEDshowTaskHandle, FASTLED_SHOW_CORE);
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
void loop()
{
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// send the 'leds' array out to the actual LED strip
FastLEDshowESP32();
// FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16( 13, 0, NUM_LEDS-1 );
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}