406 lines
16 KiB
QML
406 lines
16 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Quick Dialogs module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.4
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import QtQuick.Controls 1.2
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import QtQuick.Controls.Private 1.0
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import QtQuick.Dialogs 1.0
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import QtQuick.Window 2.1
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import "qml"
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AbstractColorDialog {
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id: root
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property bool __valueSet: true // guard to prevent binding loops
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function __setControlsFromColor() {
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__valueSet = false
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hueSlider.value = root.currentHue
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saturationSlider.value = root.currentSaturation
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lightnessSlider.value = root.currentLightness
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alphaSlider.value = root.currentAlpha
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crosshairs.x = root.currentLightness * paletteMap.width
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crosshairs.y = (1.0 - root.currentSaturation) * paletteMap.height
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__valueSet = true
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}
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onCurrentColorChanged: __setControlsFromColor()
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Rectangle {
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id: content
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implicitHeight: Math.min(root.__maximumDimension, Screen.pixelDensity * (usePaletteMap ? 120 : 50))
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implicitWidth: Math.min(root.__maximumDimension, usePaletteMap ? Screen.pixelDensity * (usePaletteMap ? 100 : 50) : implicitHeight * 1.5)
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color: palette.window
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focus: root.visible
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property real bottomMinHeight: sliders.height + buttonRow.height + outerSpacing * 3
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property real spacing: 8
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property real outerSpacing: 12
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property bool usePaletteMap: true
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Keys.onPressed: {
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event.accepted = true
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switch (event.key) {
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case Qt.Key_Return:
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case Qt.Key_Select:
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accept()
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break
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case Qt.Key_Escape:
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case Qt.Key_Back:
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reject()
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break
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case Qt.Key_C:
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if (event.modifiers & Qt.ControlModifier)
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colorField.copyAll()
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break
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case Qt.Key_V:
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if (event.modifiers & Qt.ControlModifier) {
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colorField.paste()
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root.currentColor = colorField.text
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}
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break
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default:
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// do nothing
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event.accepted = false
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break
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}
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}
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SystemPalette { id: palette }
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Item {
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id: paletteFrame
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visible: content.usePaletteMap
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anchors {
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top: parent.top
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left: parent.left
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right: parent.right
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margins: content.outerSpacing
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}
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height: Math.min(content.height - content.bottomMinHeight, content.width - content.outerSpacing * 2)
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Image {
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id: paletteMap
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x: (parent.width - width) / 2
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width: height
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onWidthChanged: root.__setControlsFromColor()
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height: parent.height
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source: "images/checkers.png"
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fillMode: Image.Tile
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// note we smoothscale the shader from a smaller version to improve performance
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ShaderEffect {
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id: map
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width: 64
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height: 64
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opacity: alphaSlider.value
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scale: paletteMap.width / width;
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layer.enabled: true
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layer.smooth: true
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anchors.centerIn: parent
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property real hue: hueSlider.value
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fragmentShader: content.OpenGLInfo.profile === OpenGLInfo.CoreProfile ? "#version 150
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in vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform float hue;
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out vec4 fragColor;
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float hueToIntensity(float v1, float v2, float h) {
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h = fract(h);
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if (h < 1.0 / 6.0)
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return v1 + (v2 - v1) * 6.0 * h;
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else if (h < 1.0 / 2.0)
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return v2;
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else if (h < 2.0 / 3.0)
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return v1 + (v2 - v1) * 6.0 * (2.0 / 3.0 - h);
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return v1;
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}
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vec3 HSLtoRGB(vec3 color) {
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float h = color.x;
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float l = color.z;
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float s = color.y;
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if (s < 1.0 / 256.0)
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return vec3(l, l, l);
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float v1;
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float v2;
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if (l < 0.5)
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v2 = l * (1.0 + s);
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else
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v2 = (l + s) - (s * l);
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v1 = 2.0 * l - v2;
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float d = 1.0 / 3.0;
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float r = hueToIntensity(v1, v2, h + d);
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float g = hueToIntensity(v1, v2, h);
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float b = hueToIntensity(v1, v2, h - d);
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return vec3(r, g, b);
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}
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void main() {
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vec4 c = vec4(1.0);
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c.rgb = HSLtoRGB(vec3(hue, 1.0 - qt_TexCoord0.t, qt_TexCoord0.s));
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fragColor = c * qt_Opacity;
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}
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" : "
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varying mediump vec2 qt_TexCoord0;
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uniform highp float qt_Opacity;
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uniform highp float hue;
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highp float hueToIntensity(highp float v1, highp float v2, highp float h) {
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h = fract(h);
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if (h < 1.0 / 6.0)
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return v1 + (v2 - v1) * 6.0 * h;
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else if (h < 1.0 / 2.0)
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return v2;
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else if (h < 2.0 / 3.0)
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return v1 + (v2 - v1) * 6.0 * (2.0 / 3.0 - h);
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return v1;
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}
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highp vec3 HSLtoRGB(highp vec3 color) {
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highp float h = color.x;
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highp float l = color.z;
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highp float s = color.y;
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if (s < 1.0 / 256.0)
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return vec3(l, l, l);
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highp float v1;
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highp float v2;
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if (l < 0.5)
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v2 = l * (1.0 + s);
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else
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v2 = (l + s) - (s * l);
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v1 = 2.0 * l - v2;
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highp float d = 1.0 / 3.0;
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highp float r = hueToIntensity(v1, v2, h + d);
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highp float g = hueToIntensity(v1, v2, h);
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highp float b = hueToIntensity(v1, v2, h - d);
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return vec3(r, g, b);
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}
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void main() {
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lowp vec4 c = vec4(1.0);
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c.rgb = HSLtoRGB(vec3(hue, 1.0 - qt_TexCoord0.t, qt_TexCoord0.s));
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gl_FragColor = c * qt_Opacity;
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}
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"
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}
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MouseArea {
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id: mapMouseArea
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anchors.fill: parent
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onPositionChanged: {
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if (pressed && containsMouse) {
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var xx = Math.max(0, Math.min(mouse.x, parent.width))
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var yy = Math.max(0, Math.min(mouse.y, parent.height))
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saturationSlider.value = 1.0 - yy / parent.height
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lightnessSlider.value = xx / parent.width
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// TODO if we constrain the movement here, can avoid the containsMouse test
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crosshairs.x = mouse.x - crosshairs.radius
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crosshairs.y = mouse.y - crosshairs.radius
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}
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}
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onPressed: positionChanged(mouse)
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}
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Image {
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id: crosshairs
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property int radius: width / 2 // truncated to int
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source: "images/crosshairs.png"
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}
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BorderImage {
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anchors.fill: parent
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anchors.margins: -1
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anchors.leftMargin: -2
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source: "images/sunken_frame.png"
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border.left: 8
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border.right: 8
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border.top: 8
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border.bottom: 8
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}
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}
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}
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Column {
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id: sliders
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anchors {
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top: paletteFrame.bottom
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left: parent.left
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right: parent.right
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margins: content.outerSpacing
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}
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ColorSlider {
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id: hueSlider
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value: 0.5
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onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
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text: qsTr("Hue")
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trackDelegate: Rectangle {
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rotation: -90
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transformOrigin: Item.TopLeft
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gradient: Gradient {
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GradientStop {position: 0.000; color: Qt.rgba(1, 0, 0, 1)}
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GradientStop {position: 0.167; color: Qt.rgba(1, 1, 0, 1)}
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GradientStop {position: 0.333; color: Qt.rgba(0, 1, 0, 1)}
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GradientStop {position: 0.500; color: Qt.rgba(0, 1, 1, 1)}
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GradientStop {position: 0.667; color: Qt.rgba(0, 0, 1, 1)}
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GradientStop {position: 0.833; color: Qt.rgba(1, 0, 1, 1)}
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GradientStop {position: 1.000; color: Qt.rgba(1, 0, 0, 1)}
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}
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}
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}
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ColorSlider {
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id: saturationSlider
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visible: !content.usePaletteMap
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value: 0.5
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onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
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text: qsTr("Saturation")
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trackDelegate: Rectangle {
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rotation: -90
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transformOrigin: Item.TopLeft
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gradient: Gradient {
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GradientStop { position: 0; color: Qt.hsla(hueSlider.value, 0.0, lightnessSlider.value, 1.0) }
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GradientStop { position: 1; color: Qt.hsla(hueSlider.value, 1.0, lightnessSlider.value, 1.0) }
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}
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}
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}
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ColorSlider {
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id: lightnessSlider
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visible: !content.usePaletteMap
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value: 0.5
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onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
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text: qsTr("Luminosity")
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trackDelegate: Rectangle {
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rotation: -90
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transformOrigin: Item.TopLeft
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gradient: Gradient {
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GradientStop { position: 0; color: "black" }
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GradientStop { position: 0.5; color: Qt.hsla(hueSlider.value, saturationSlider.value, 0.5, 1.0) }
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GradientStop { position: 1; color: "white" }
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}
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}
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}
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ColorSlider {
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id: alphaSlider
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minimum: 0.0
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maximum: 1.0
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value: 1.0
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onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
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text: qsTr("Alpha")
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visible: root.showAlphaChannel
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trackDelegate: Item {
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rotation: -90
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transformOrigin: Item.TopLeft
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Image {
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anchors {fill: parent}
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source: "images/checkers.png"
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fillMode: Image.TileVertically
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}
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Rectangle {
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anchors.fill: parent
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gradient: Gradient {
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GradientStop { position: 0; color: "transparent" }
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GradientStop { position: 1; color: Qt.hsla(hueSlider.value,
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saturationSlider.value,
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lightnessSlider.value, 1.0) }
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} }
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}
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}
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}
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Item {
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id: buttonRow
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height: Math.max(buttonsOnly.height, copyIcon.height)
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width: parent.width
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anchors {
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left: parent.left
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right: parent.right
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bottom: content.bottom
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margins: content.outerSpacing
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}
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Row {
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spacing: content.spacing
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height: visible ? parent.height : 0
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visible: !Settings.isMobile
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TextField {
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id: colorField
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text: root.currentColor.toString()
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anchors.verticalCenter: parent.verticalCenter
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onAccepted: root.currentColor = text
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Component.onCompleted: width = implicitWidth + 10
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}
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Image {
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id: copyIcon
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anchors.verticalCenter: parent.verticalCenter
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source: "images/copy.png"
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MouseArea {
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anchors.fill: parent
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onClicked: colorField.copyAll()
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}
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}
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}
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Row {
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id: buttonsOnly
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spacing: content.spacing
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anchors.right: parent.right
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Button {
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id: cancelButton
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text: qsTr("Cancel")
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onClicked: root.reject()
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}
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Button {
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id: okButton
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text: qsTr("OK")
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onClicked: root.accept()
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}
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}
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}
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}
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}
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