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libqt5raspi/debian/usr/local/qt5raspi-5.12.5/qml/QtQuick/Dialogs/DefaultColorDialog.qml

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QML

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Dialogs module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Controls.Private 1.0
import QtQuick.Dialogs 1.0
import QtQuick.Window 2.1
import "qml"
AbstractColorDialog {
id: root
property bool __valueSet: true // guard to prevent binding loops
function __setControlsFromColor() {
__valueSet = false
hueSlider.value = root.currentHue
saturationSlider.value = root.currentSaturation
lightnessSlider.value = root.currentLightness
alphaSlider.value = root.currentAlpha
crosshairs.x = root.currentLightness * paletteMap.width
crosshairs.y = (1.0 - root.currentSaturation) * paletteMap.height
__valueSet = true
}
onCurrentColorChanged: __setControlsFromColor()
Rectangle {
id: content
implicitHeight: Math.min(root.__maximumDimension, Screen.pixelDensity * (usePaletteMap ? 120 : 50))
implicitWidth: Math.min(root.__maximumDimension, usePaletteMap ? Screen.pixelDensity * (usePaletteMap ? 100 : 50) : implicitHeight * 1.5)
color: palette.window
focus: root.visible
property real bottomMinHeight: sliders.height + buttonRow.height + outerSpacing * 3
property real spacing: 8
property real outerSpacing: 12
property bool usePaletteMap: true
Keys.onPressed: {
event.accepted = true
switch (event.key) {
case Qt.Key_Return:
case Qt.Key_Select:
accept()
break
case Qt.Key_Escape:
case Qt.Key_Back:
reject()
break
case Qt.Key_C:
if (event.modifiers & Qt.ControlModifier)
colorField.copyAll()
break
case Qt.Key_V:
if (event.modifiers & Qt.ControlModifier) {
colorField.paste()
root.currentColor = colorField.text
}
break
default:
// do nothing
event.accepted = false
break
}
}
SystemPalette { id: palette }
Item {
id: paletteFrame
visible: content.usePaletteMap
anchors {
top: parent.top
left: parent.left
right: parent.right
margins: content.outerSpacing
}
height: Math.min(content.height - content.bottomMinHeight, content.width - content.outerSpacing * 2)
Image {
id: paletteMap
x: (parent.width - width) / 2
width: height
onWidthChanged: root.__setControlsFromColor()
height: parent.height
source: "images/checkers.png"
fillMode: Image.Tile
// note we smoothscale the shader from a smaller version to improve performance
ShaderEffect {
id: map
width: 64
height: 64
opacity: alphaSlider.value
scale: paletteMap.width / width;
layer.enabled: true
layer.smooth: true
anchors.centerIn: parent
property real hue: hueSlider.value
fragmentShader: content.OpenGLInfo.profile === OpenGLInfo.CoreProfile ? "#version 150
in vec2 qt_TexCoord0;
uniform float qt_Opacity;
uniform float hue;
out vec4 fragColor;
float hueToIntensity(float v1, float v2, float h) {
h = fract(h);
if (h < 1.0 / 6.0)
return v1 + (v2 - v1) * 6.0 * h;
else if (h < 1.0 / 2.0)
return v2;
else if (h < 2.0 / 3.0)
return v1 + (v2 - v1) * 6.0 * (2.0 / 3.0 - h);
return v1;
}
vec3 HSLtoRGB(vec3 color) {
float h = color.x;
float l = color.z;
float s = color.y;
if (s < 1.0 / 256.0)
return vec3(l, l, l);
float v1;
float v2;
if (l < 0.5)
v2 = l * (1.0 + s);
else
v2 = (l + s) - (s * l);
v1 = 2.0 * l - v2;
float d = 1.0 / 3.0;
float r = hueToIntensity(v1, v2, h + d);
float g = hueToIntensity(v1, v2, h);
float b = hueToIntensity(v1, v2, h - d);
return vec3(r, g, b);
}
void main() {
vec4 c = vec4(1.0);
c.rgb = HSLtoRGB(vec3(hue, 1.0 - qt_TexCoord0.t, qt_TexCoord0.s));
fragColor = c * qt_Opacity;
}
" : "
varying mediump vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform highp float hue;
highp float hueToIntensity(highp float v1, highp float v2, highp float h) {
h = fract(h);
if (h < 1.0 / 6.0)
return v1 + (v2 - v1) * 6.0 * h;
else if (h < 1.0 / 2.0)
return v2;
else if (h < 2.0 / 3.0)
return v1 + (v2 - v1) * 6.0 * (2.0 / 3.0 - h);
return v1;
}
highp vec3 HSLtoRGB(highp vec3 color) {
highp float h = color.x;
highp float l = color.z;
highp float s = color.y;
if (s < 1.0 / 256.0)
return vec3(l, l, l);
highp float v1;
highp float v2;
if (l < 0.5)
v2 = l * (1.0 + s);
else
v2 = (l + s) - (s * l);
v1 = 2.0 * l - v2;
highp float d = 1.0 / 3.0;
highp float r = hueToIntensity(v1, v2, h + d);
highp float g = hueToIntensity(v1, v2, h);
highp float b = hueToIntensity(v1, v2, h - d);
return vec3(r, g, b);
}
void main() {
lowp vec4 c = vec4(1.0);
c.rgb = HSLtoRGB(vec3(hue, 1.0 - qt_TexCoord0.t, qt_TexCoord0.s));
gl_FragColor = c * qt_Opacity;
}
"
}
MouseArea {
id: mapMouseArea
anchors.fill: parent
onPositionChanged: {
if (pressed && containsMouse) {
var xx = Math.max(0, Math.min(mouse.x, parent.width))
var yy = Math.max(0, Math.min(mouse.y, parent.height))
saturationSlider.value = 1.0 - yy / parent.height
lightnessSlider.value = xx / parent.width
// TODO if we constrain the movement here, can avoid the containsMouse test
crosshairs.x = mouse.x - crosshairs.radius
crosshairs.y = mouse.y - crosshairs.radius
}
}
onPressed: positionChanged(mouse)
}
Image {
id: crosshairs
property int radius: width / 2 // truncated to int
source: "images/crosshairs.png"
}
BorderImage {
anchors.fill: parent
anchors.margins: -1
anchors.leftMargin: -2
source: "images/sunken_frame.png"
border.left: 8
border.right: 8
border.top: 8
border.bottom: 8
}
}
}
Column {
id: sliders
anchors {
top: paletteFrame.bottom
left: parent.left
right: parent.right
margins: content.outerSpacing
}
ColorSlider {
id: hueSlider
value: 0.5
onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
text: qsTr("Hue")
trackDelegate: Rectangle {
rotation: -90
transformOrigin: Item.TopLeft
gradient: Gradient {
GradientStop {position: 0.000; color: Qt.rgba(1, 0, 0, 1)}
GradientStop {position: 0.167; color: Qt.rgba(1, 1, 0, 1)}
GradientStop {position: 0.333; color: Qt.rgba(0, 1, 0, 1)}
GradientStop {position: 0.500; color: Qt.rgba(0, 1, 1, 1)}
GradientStop {position: 0.667; color: Qt.rgba(0, 0, 1, 1)}
GradientStop {position: 0.833; color: Qt.rgba(1, 0, 1, 1)}
GradientStop {position: 1.000; color: Qt.rgba(1, 0, 0, 1)}
}
}
}
ColorSlider {
id: saturationSlider
visible: !content.usePaletteMap
value: 0.5
onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
text: qsTr("Saturation")
trackDelegate: Rectangle {
rotation: -90
transformOrigin: Item.TopLeft
gradient: Gradient {
GradientStop { position: 0; color: Qt.hsla(hueSlider.value, 0.0, lightnessSlider.value, 1.0) }
GradientStop { position: 1; color: Qt.hsla(hueSlider.value, 1.0, lightnessSlider.value, 1.0) }
}
}
}
ColorSlider {
id: lightnessSlider
visible: !content.usePaletteMap
value: 0.5
onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
text: qsTr("Luminosity")
trackDelegate: Rectangle {
rotation: -90
transformOrigin: Item.TopLeft
gradient: Gradient {
GradientStop { position: 0; color: "black" }
GradientStop { position: 0.5; color: Qt.hsla(hueSlider.value, saturationSlider.value, 0.5, 1.0) }
GradientStop { position: 1; color: "white" }
}
}
}
ColorSlider {
id: alphaSlider
minimum: 0.0
maximum: 1.0
value: 1.0
onValueChanged: if (__valueSet) root.currentColor = Qt.hsla(hueSlider.value, saturationSlider.value, lightnessSlider.value, alphaSlider.value)
text: qsTr("Alpha")
visible: root.showAlphaChannel
trackDelegate: Item {
rotation: -90
transformOrigin: Item.TopLeft
Image {
anchors {fill: parent}
source: "images/checkers.png"
fillMode: Image.TileVertically
}
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0; color: "transparent" }
GradientStop { position: 1; color: Qt.hsla(hueSlider.value,
saturationSlider.value,
lightnessSlider.value, 1.0) }
} }
}
}
}
Item {
id: buttonRow
height: Math.max(buttonsOnly.height, copyIcon.height)
width: parent.width
anchors {
left: parent.left
right: parent.right
bottom: content.bottom
margins: content.outerSpacing
}
Row {
spacing: content.spacing
height: visible ? parent.height : 0
visible: !Settings.isMobile
TextField {
id: colorField
text: root.currentColor.toString()
anchors.verticalCenter: parent.verticalCenter
onAccepted: root.currentColor = text
Component.onCompleted: width = implicitWidth + 10
}
Image {
id: copyIcon
anchors.verticalCenter: parent.verticalCenter
source: "images/copy.png"
MouseArea {
anchors.fill: parent
onClicked: colorField.copyAll()
}
}
}
Row {
id: buttonsOnly
spacing: content.spacing
anchors.right: parent.right
Button {
id: cancelButton
text: qsTr("Cancel")
onClicked: root.reject()
}
Button {
id: okButton
text: qsTr("OK")
onClicked: root.accept()
}
}
}
}
}