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connect-four/src/de/itsblue/ConnectFour/ConnectFour.java

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/*
Connect four - written in java
Copyright (C) 2020 Oliver Schappacher and Dorian Zedler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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package de.itsblue.ConnectFour;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
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import de.itsblue.ConnectFour.Plate.PlateType;
public class ConnectFour extends JFrame implements ActionListener {
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/**
*
*/
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private static final long serialVersionUID = 1L;
private GameBoard gameBoard;
private ButtonRow buttonRow;
/**
* Constructor
*/
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ConnectFour() {
// initialize window
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setTitle("Connect 4");
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this.setPreferredSize(new Dimension(600, 600));
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// initialize layout
this.getContentPane().setLayout(new GridBagLayout());
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GridBagConstraints c = new GridBagConstraints();
// initialize GameBoard
this.gameBoard = new GameBoard();
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// initialize ButtonRow
this.buttonRow = new ButtonRow(this.gameBoard.getColumns());
buttonRow.addActionListenerToButtons(this);
// add components to window
c.gridy = 0;
add(buttonRow, c);
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c.gridy = 1;
this.add(gameBoard, c);
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// finish up
this.pack();
this.setVisible(true);
}
/**
* Function to handle the next plate insertion
*
* @param column The column to insert the plate into
*/
private void insertNextPlate(int column) {
// TODO: change player everytime
String res = this.gameBoard.insertPlate(new Plate(PlateType.X), column);
if (res == "err") {
// beep in case of error
Toolkit.getDefaultToolkit().beep();
} else if (res != "ok" && res != "err") {
PlateType winnerType = PlateType.valueOf(res);
System.out.println("A player won: " + winnerType);
}
}
/**
* Function to check if the window is in landscape or portrait mode
*
* @return <code>true</code> if window is in landscape mode, <code>false</code>
* if it is not
*/
public boolean landscape() {
return this.getSize().height < this.getSize().width;
}
/**
* Override validate in order to resacle the components when the window is
* rescaled
*/
@Override
public void validate() {
// determine optimal size for board
Dimension boardSize = new Dimension();
boardSize.width = this.landscape() ? this.getSize().height / 2 : this.getSize().width / 2;
boardSize.height = this.landscape() ? this.getSize().width : this.getSize().height;
// set board size
this.gameBoard.setPreferredSize(boardSize);
// set button row size
this.buttonRow.setPreferredSize(
new Dimension(this.gameBoard.getPreferredSize().width, this.gameBoard.getPreferredSize().height / 7));
// call super
super.validate();
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}
/**
* Catch the actions from the button row
*/
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() instanceof PlateInsertButton) {
// if the action source was a PlateInsertButton
// -> trigger a plate insertion
PlateInsertButton source = (PlateInsertButton) e.getSource();
this.insertNextPlate(source.getIndex());
}
}
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public static void main(final String[] args) {
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System.out.println(new ConnectFour());
}
}