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Author SHA1 Message Date
76cf24fe9a
Fix: only play sounds on current players device 2023-12-26 19:46:50 +01:00
96828121f3
Fix: too many updates, Feat: more sounds 2023-12-26 19:42:47 +01:00
428ed81e5b
Chore: format 2023-01-05 19:46:46 +01:00
c517ff3c20
Docs: update readme 2023-01-05 19:46:36 +01:00
d0857233f4
Chore: make create room page prettier 2023-01-05 19:38:09 +01:00
6d5f4047e2
Feat: skip me 2023-01-05 18:50:55 +01:00
425ae6a1e5
Fix: make field lazy 2023-01-05 18:41:40 +01:00
e909952fa4
Feat: encrypt all data 2023-01-05 18:40:06 +01:00
640852c206
Chore: format 2023-01-05 13:05:28 +01:00
bf922ead94
Fix: bug in timer 2023-01-05 13:01:38 +01:00
f42e8478e1
Feat: change interval 2023-01-05 12:58:08 +01:00
98dad45fe7
Feat: support interval in game state 2023-01-05 12:42:04 +01:00
4a766adfda
Chore: cleaup 2023-01-05 12:23:15 +01:00
0e10b00b37
Feat: full screen loader 2023-01-05 12:16:28 +01:00
223c5c251a
Chore: cleanup 2023-01-05 10:24:28 +01:00
15bf78d373
Feat: independent rooms 2023-01-05 10:22:17 +01:00
50de5ad59c
Chore: format 2022-12-30 13:28:28 +01:00
f3868abd08
Feat: keep time and sync and loading indicator 2022-12-29 20:46:09 +01:00
196cbc26e2
Feat: keep if after leaving 2022-12-29 20:30:09 +01:00
d1c7f15bd7
Fix: audio playback 2022-12-29 20:26:40 +01:00
0f610bd0cb
feat: add sound 2022-12-29 18:09:05 +01:00
5885f63665
Feat: better animation 2022-12-29 18:04:00 +01:00
cc1714d2a6
Feat: diffrent visuals 2022-12-29 17:59:24 +01:00
1e080865ff
Fix: some minor problems 2022-12-29 17:42:47 +01:00
59435bd2af
fix: add meta 2022-12-29 17:32:14 +01:00
812847f378
fix: use wss 2022-12-29 17:24:58 +01:00
11 changed files with 603 additions and 202 deletions

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@ -1,3 +1,27 @@
# whose-turn-is-it
<h1 align="center">
Whose turn is it?
</h1>
Simple webapp for playing games.
<p align="center">
<a href="https://www.gnu.org/licenses/agpl-3.0">
<img src="https://img.shields.io/badge/License-AGPL%20v3-blue.svg" />
</a>
</p>
Simple webapp to keep track of who is currently playing and how much time they have left. Originally designed for [Rummikub](https://de.wikipedia.org/wiki/Rummikub).
Please note: this is by no means perfect and just meant to be a simple solution to a simple problem :)
# Featues
- Create an independent room
- Play with multiple players across multiple devices
- Decentralized
- End-to-end encrypted
# How it works
The browsers of all players connect to a common MQTT server and communicate through that server. An AES Key is derived from the room name, which is then used to encrypt all communication.
# Technologies
- [MQTT.js](https://github.com/mqttjs/MQTT.js)
- [Alpine.js](https://alpinejs.dev/)
- [Pico.css](https://picocss.com/)
- [crypto-js](https://github.com/brix/crypto-js)

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@ -1,10 +1,62 @@
.timer {
font-size: 10em;
font-weight: bold;
text-align: center;
line-height: 1.2;
font-size: 10em;
font-weight: bold;
text-align: center;
line-height: 1.2;
}
@keyframes blinker {
50% {
opacity: 0.3;
}
}
.timer.my-turn {
color: #0f0;
animation: blinker 2s ease infinite;
}
.timer.over {
color: #f00;
}
color: #f00;
animation: blinker 0.5s ease infinite;
}
.timer.loading {
font-size: 2em;
margin: auto;
margin-bottom: 2.5em;
margin-top: 2.5em;
}
.mb {
margin-bottom: var(--spacing) !important;
}
.first-details {
padding-top: var(--spacing);
border-bottom: var(--border-width) solid var(--accordion-border-color);
border-top: var(--border-width) solid var(--accordion-border-color);
}
:is(
button,
input[type="submit"],
input[type="button"],
[role="button"]
).outline.invalid,
input[type="reset"].outline {
--color: var(--form-element-invalid-border-color);
--background-color: transparent;
}
:is(
button,
input[type="submit"],
input[type="button"],
[role="button"]
).invalid,
input[type="reset"] {
--background-color: var(--form-element-invalid-border-color);
--border-color: var(--form-element-invalid-border-color);
cursor: pointer;
}

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@ -1,52 +1,115 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script defer src="https://unpkg.com/alpinejs@3.x.x/dist/cdn.min.js"></script>
<script src="https://unpkg.com/mqtt/dist/mqtt.min.js"></script>
<script src="index.js"></script>
<link rel="stylesheet" href="https://unpkg.com/@picocss/pico@latest/css/pico.min.css">
<link rel="stylesheet" href="index.css">
<script src="https://unpkg.com/crypto-js@4.1.1/crypto-js.js"></script>
<script src="https://unpkg.com/nosleep.js@0.12.0/dist/NoSleep.min.js"></script>
<script src="js/index.js"></script>
<script src="js/localState.js"></script>
<script src="js/remoteState.js"></script>
<link rel="stylesheet" href="https://unpkg.com/@picocss/pico@latest/css/pico.min.css" />
<link rel="stylesheet" href="index.css" />
</head>
<body>
<main class="container">
<div x-data>
<div x-show="$store.localState.joined">
<div x-show="$store.remoteState.connected && $store.localState.room">
<hgroup>
<h1 x-text="'Currently playing: ' + $store.remoteState.players[$store.remoteState.currentPlayer]">
<h1
x-text="'It\'s ' + ($store.remoteState.isMyTurn ? 'YOUR':($store.remoteState.players[$store.remoteState.currentPlayer] + '\'s')) + ' turn!'">
</h1>
<h2 x-text="'I am ' + $store.localState.name"></h2>
<h2>You are <b x-text="$store.localState.name"></b> in the room <b
x-text="$store.localState.room"></b></h2>
</hgroup>
<div x-data="Timer">
<p :class="time < 0 ? 'timer over':'timer'" x-text="time + 's'"></p>
<p :class="'timer' + ($store.remoteState.isMyTurn ? ' my-turn':'') + (time < 0 ? ' over':'')"
x-text="time + 's'"></p>
</div>
<button @click="$store.remoteState.giveTurnToNextPlayer()"
x-bind:disabled="$store.remoteState.currentPlayer !== $store.localState.id">I'm done!</button>
<p>Player after me:</p>
<select x-model="$store.localState.nextPlayer">
<template
x-for="playerId in Object.keys($store.remoteState.players).filter(id => id != $store.localState.id)"
:key="playerId">
<option x-bind:value="playerId" x-text="$store.remoteState.players[playerId]"></option>
</template>
</select>
<div class="grid">
<button class="secondary outline" @click="$store.localState.leave()">Leave</button>
<button class="secondary outline" @click="$store.remoteState.clear()">Clear</button>
</div>
<p>Other players:</p>
<ul>
<template x-for="playerId in Object.keys($store.remoteState.players)" :key="playerId">
<li x-text="$store.remoteState.players[playerId]"></li>
</template>
</ul>
<button x-show="!$store.remoteState.skipMe" @click="$store.remoteState.giveTurnToNextPlayer()"
x-bind:disabled="$store.remoteState.currentPlayer !== $store.localState.id">
I'm done!
</button>
<label for="skip_switch" class="mb">
<input x-model="$store.remoteState.skipMe" type="checkbox" id="skip_switch" role="switch" />
Skip me
</label>
<details class="first-details">
<summary>Options</summary>
<fieldset>
<label for="nextPlayer_select">Player after me:
<b x-text="$store.remoteState.players[$store.localState.nextPlayer]"></b>
</label>
<select x-model="$store.localState.nextPlayer" id="nextPlayer_select">
<template
x-for="playerId in Object.keys($store.remoteState.players).filter(id => id != $store.localState.id)"
:key="playerId">
<option x-bind:value="playerId" x-text="$store.remoteState.players[playerId]"></option>
</template>
</select>
<label for="sound_enabled">
<input x-model="$store.audio.isEnabled" @click="$store.audio.testPermission()"
type="checkbox" id="sound_enabled" name="sound_enabled" role="switch" />
Enable sound
</label>
</fieldset>
<button class="invalid outline" @click="$store.localState.leave()" type="submit">
Leave room
</button>
</details>
<details>
<summary>This room</summary>
<label for="roomForm_interval">Interval (seconds):</label>
<input id="roomForm_interval" type="number" x-model.lazy="$store.remoteState.interval"
placeholder="Interval" />
<p>
Other players:
<ul>
<template x-for="playerId in Object.keys($store.remoteState.players)" :key="playerId">
<li x-text="$store.remoteState.players[playerId]"></li>
</template>
</ul>
</p>
<button class="secondary outline" @click="$store.remoteState.clear()">
Clear player list
</button>
</details>
</div>
<div x-show="!$store.localState.joined">
<div x-show="!$store.remoteState.connected && $store.localState.room">
<h1 class="timer loading" aria-busy="true">Connecting...</h1>
</div>
<div x-show="!$store.localState.room">
<hgroup>
<h1>
Whose turn is it?
</h1>
<h2>Please create or join a room</h2>
</hgroup>
<form x-data="JoinForm()" @submit.prevent="submitForm">
<input type="text" x-model="formData.name" placeholder="Name">
<label for="joinForm_name">Name:</label>
<input id="joinForm_name" type="text" x-model="formData.name" placeholder="Name" />
<small>How others will see you</small>
<label for="joinForm_room">Room:</label>
<input id="joinForm_room" type="text" x-model="formData.room" placeholder="Room" />
<small>Make sure, this is exactly the same for all players</small>
<button type="submit">Join</button>
</form>
</div>

165
index.js
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function JoinForm() {
return {
formData: {
name: ""
},
submitForm() {
Alpine.store("localState").join(this.formData.name)
}
}
}
function uuidv4() {
return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c =>
(c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> c / 4).toString(16)
);
}
function Timer() {
return {
time: 0,
init() {
setInterval(() => {
this.time = parseInt((30000 - ((new Date()).getTime() - Alpine.store("remoteState").lastPlayerSwitch)) / 1000);
}, 1000);
},
}
}
document.addEventListener('alpine:init', () => {
console.log("Alpine.js is ready to go!")
Alpine.store("localState", {
joined: false,
nextPlayer: null,
name: "",
id: "",
init() {
Alpine.effect(() => {
if (this.joined) {
Alpine.store("remoteState").connect();
}
})
Alpine.effect(() => {
console.log(this.nextPlayer)
})
this.restore();
},
join(name) {
this.joined = true;
this.name = name;
this.id = uuidv4();
localStorage.clear();
localStorage.setItem("joined", this.joined)
localStorage.setItem("name", this.name);
localStorage.setItem("id", this.id)
},
leave() {
this.joined = false;
this.name = "";
this.id = "";
localStorage.clear();
Alpine.store("remoteState").disconnect();
},
restore() {
const joined = localStorage.getItem("joined");
if (joined) {
this.joined = true;
this.name = localStorage.getItem("name");
this.id = localStorage.getItem("id");
}
},
})
Alpine.store("remoteState", {
players: [],
currentPlayer: null,
lastPlayerSwitch: 0,
connected: false,
_client: null,
init() {
Alpine.effect(() => {
if (this.connected && Object.keys(this.players).indexOf(Alpine.store("localState").id) === -1) {
this._client.publish('im.dorian.whos-turn-is-it.players', JSON.stringify({
[Alpine.store("localState").id]: Alpine.store("localState").name,
...this.players
}), { qos:1, retain: true })
}
})
Alpine.effect(() => {
this.lastPlayerSwitch = new Date().getTime();
if(this.currentPlayer == Alpine.store("localState").id) {
alert("It's your turn!")
}
})
Alpine.effect(() => {
if(Alpine.store("localState").nextPlayer == null || !Object.keys(this.players).includes(Alpine.store("localState").nextPlayer)) {
const players = Object.keys(this.players).sort();
const nextPlayer = players[(players.indexOf(Alpine.store("localState").id) + 1) % players.length]
Alpine.store("localState").nextPlayer = nextPlayer;
}
})
},
connect() {
const url = 'ws://broker.emqx.io:8083/mqtt'
const options = {
// Clean session
clean: true,
connectTimeout: 4000,
// Authentication
clientId: Alpine.store("localState").id,
}
this._client = mqtt.connect(url, options)
const client = this._client;
this._client.on('connect', function () {
// Subscribe to a topic
client.subscribe('im.dorian.whos-turn-is-it.players')
client.subscribe('im.dorian.whos-turn-is-it.currentPlayer')
})
this._client.on('message', function (topic, message) {
// message is Buffer
console.log(topic, message.toString())
if (topic === "im.dorian.whos-turn-is-it.players") {
const data = JSON.parse(message.toString());
if(!Alpine.store("remoteState").connected) {
Alpine.store("remoteState").connected = true;
}
Alpine.store("remoteState").players = data;
}
else if(topic === "im.dorian.whos-turn-is-it.currentPlayer") {
Alpine.store("remoteState").currentPlayer = message.toString();
}
})
},
giveTurnToNextPlayer() {
this._client.publish('im.dorian.whos-turn-is-it.currentPlayer', Alpine.store("localState").nextPlayer, { qos:1, retain: true })
},
disconnect() {
this._client.end(true);
},
clear() {
this._client.publish('im.dorian.whos-turn-is-it.players', JSON.stringify({
[Alpine.store("localState").id]: Alpine.store("localState").name,
}), { qos:1, retain: true })
}
})
})

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function uuidv4() {
return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, (c) =>
(
c ^
(crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (c / 4)))
).toString(16)
);
}
function JoinForm() {
return {
formData: {
name: "",
room: "",
},
init() {
this.formData.name = Alpine.store("localState").name;
this.formData.room = Alpine.store("localState").room;
},
submitForm() {
Alpine.store("localState").join(this.formData.name, this.formData.room);
},
};
}
function RoomForm() {
return {
formData: {
interval: null,
},
init() {
this.formData.interval = Alpine.store("remoteState").interval;
},
submitForm() {
Alpine.store("remoteState").updateInterval(this.formData.interval);
},
};
}
function Timer() {
return {
time: 0,
init() {
setInterval(() => {
const lastPlayerSwitch = Alpine.store("remoteState").lastPlayerSwitch;
if (!lastPlayerSwitch) {
this.time = null;
} else {
this.time = Math.floor(
(Alpine.store("remoteState").interval * 1000 -
(new Date().getTime() - lastPlayerSwitch)) /
1000
);
if (this.time == 10 && Alpine.store("remoteState").isMyTurn) {
Alpine.store("audio").playTimeAlmostOver();
} else if (this.time == 0 && Alpine.store("remoteState").isMyTurn) {
Alpine.store("audio").playTimeOver();
}
}
}, 100);
},
};
}
document.addEventListener("alpine:init", () => {
console.log("Alpine.js is ready to go!");
Alpine.store("audio", {
hasBeenTested: false,
isAvailable: false,
isEnabled: false,
audioPlayer: null,
init() {
this.audioPlayer = new Audio("sound/silence.mp3");
Alpine.effect(() => {
localStorage.setItem("audio_enabled", this.isEnabled);
});
},
testPermission() {
if (this.isEnabled) return;
this.audioPlayer.src = "sound/silence.mp3";
this.audioPlayer
.play()
.then(() => {
this.isAvailable = true;
this.isEnabled =
localStorage.getItem("audio_enabled") === false ? false : true;
this.hasBeenTested = true;
})
.catch((error) => {
console.warn("Audio permission not granted!");
this.isAvailable = false;
this.isEnabled = false;
this.hasBeenTested = true;
});
},
playDing() {
if (!this.isEnabled) return;
this.playSound("sound/ding.mp3");
},
playTimeOver() {
if (!this.isEnabled || !this.audioPlayer.paused) return;
this.playSound("sound/time-over.mp3");
},
playTimeAlmostOver() {
if (!this.isEnabled || !this.audioPlayer.paused) return;
this.playSound("sound/time-almost-over.mp3");
},
playSound(soundFile) {
if (!this.audioPlayer.paused || !this.isAvailable) {
return;
}
if (!this.audioPlayer.src.endsWith(soundFile)) {
this.audioPlayer.src = soundFile;
}
this.audioPlayer.play();
},
});
});

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document.addEventListener("alpine:init", () => {
Alpine.store("localState", {
room: null,
nextPlayer: null,
name: "",
id: "",
init() {
Alpine.effect(() => {
const remoteState = Alpine.store("remoteState");
if (this.room) {
remoteState.connect();
} else if (remoteState && remoteState.connected) {
remoteState.disconnect();
}
});
this.restore();
Alpine.effect(() => {
// write stuff to local storage
if (this.room) {
localStorage.setItem("room", this.room);
} else {
localStorage.removeItem("room");
}
localStorage.setItem("name", this.name);
localStorage.setItem("id", this.id);
});
},
join(name, room) {
this.room = room;
this.name = name;
},
leave() {
this.room = null;
},
restore() {
this.id = localStorage.getItem("id");
if (!this.id) {
this.id = uuidv4();
}
this.name = localStorage.getItem("name");
this.room = localStorage.getItem("room");
},
});
});

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document.addEventListener("alpine:init", () => {
Alpine.store("remoteState", {
players: [],
interval: null,
currentPlayer: null,
lastPlayerSwitch: null,
connected: false,
isMyTurn: false,
skipMe: false,
_client: null,
_currentPlayerTopic: null,
_gameStateTopic: null,
_lastGameState: null,
_key: null,
_iv: null,
_noSleep: null,
init() {
this._noSleep = new NoSleep();
Alpine.effect(() => {
if (
this.connected &&
Object.keys(this.players).indexOf(Alpine.store("localState").id) ===
-1
) {
this._updatePlayers({
[Alpine.store("localState").id]: Alpine.store("localState").name,
...this.players,
});
}
});
Alpine.effect(() => {
const myTurn = this.currentPlayer == Alpine.store("localState").id;
if (myTurn && !this.skipMe) {
this.isMyTurn = true;
Alpine.store("audio").playDing();
} else if (myTurn && this.skipMe) {
this.giveTurnToNextPlayer();
} else {
this.isMyTurn = false;
}
});
Alpine.effect(() => {
if (
Alpine.store("localState").nextPlayer == null ||
Alpine.store("localState").nextPlayer ==
Alpine.store("localState").id ||
!Object.keys(this.players).includes(
Alpine.store("localState").nextPlayer
)
) {
const players = Object.keys(this.players).sort();
const nextPlayer =
players[
(players.indexOf(Alpine.store("localState").id) + 1) %
players.length
];
Alpine.store("localState").nextPlayer = nextPlayer;
}
});
Alpine.effect(() => {
if (this.connected) {
this.updateInterval(this.interval);
}
});
},
connect() {
const that = this;
const url = "wss://broker.emqx.io:8084/mqtt";
const keySize = 512;
const ivSize = 128;
// derive key from room name
this._key = CryptoJS.PBKDF2(Alpine.store("localState").room, url, {
keySize: keySize / 32,
iterations: 1000,
});
// random iv
this._iv = CryptoJS.PBKDF2(Alpine.store("localState").room, url, {
keySize: ivSize / 32,
iterations: 5000,
});
const topicPrefix = `im.dorian.whose-turn-is-it.${btoa(
Alpine.store("localState").room
)}`;
this._gameStateTopic = CryptoJS.SHA256(
this._encrypt(`${topicPrefix}.gameState`)
).toString();
this._currentPlayerTopic = CryptoJS.SHA256(
this._encrypt(`${topicPrefix}.currentPlayer`)
).toString();
console.log("Connecting to MQTT broker...");
console.log("Game state topic:", this._gameStateTopic);
console.log("Current player topic:", this._currentPlayerTopic);
const options = {
// Clean session
clean: true,
connectTimeout: 4000,
// Authentication
clientId: Alpine.store("localState").id,
};
this._client = mqtt.connect(url, options);
this._client.on("connect", () => {
setTimeout(() => {
if (!that.connected) {
// reset game if not connected after 5 seconds
that.clear();
}
}, 1000 * 4);
that._client.subscribe(that._gameStateTopic);
that._client.subscribe(that._currentPlayerTopic);
});
this._client.on("message", (topic, message) => {
// message is Buffer
message = that._decrypt(message.toString());
const data = JSON.parse(JSON.parse(message));
if (topic === that._gameStateTopic) {
if (data.version !== 1 || !data.players || !data.interval) {
console.log("Invalid game state, resetting...");
that.clear();
return;
}
if (!that.connected) {
that.connected = true;
}
console.log("Received game state:", data);
that._lastGameState = data;
that.players = data.players;
that.interval = data.interval;
} else if (topic === that._currentPlayerTopic) {
if (!data.id || !data.since) {
console.log("Invalid current player, resetting...");
that.clear();
return;
}
if (data.since < that.lastPlayerSwitch) {
return;
}
that.currentPlayer = data.id;
that.lastPlayerSwitch = data.since;
}
});
},
giveTurnToNextPlayer() {
this._noSleep.enable();
this._updateCurrentPlayer(Alpine.store("localState").nextPlayer);
},
disconnect() {
this._client.end(true);
this._client = null;
this.players = [];
this.currentPlayer = null;
this.lastPlayerSwitch = null;
this.connected = false;
this.isMyTurn = false;
this._gameStateTopic = null;
this._currentPlayerTopic = null;
Alpine.store("localState").nextPlayer = null;
},
clear() {
if (!this.interval) {
this.interval = 30;
}
this._updatePlayers({
[Alpine.store("localState").id]: Alpine.store("localState").name,
});
this._updateCurrentPlayer(Alpine.store("localState").id);
},
updateInterval(interval) {
this.interval = interval;
this._updateGameState(this.players, interval);
},
_updatePlayers(players) {
this.players = players;
this._updateGameState(players, this.interval);
},
_updateGameState(players, interval) {
const newGameState = {
version: 1,
players: players,
interval: interval,
};
if (
this._lastGameState &&
JSON.stringify(this._lastGameState) === JSON.stringify(newGameState)
)
return;
this._lastGameState = newGameState;
console.log("Updating game state:", newGameState);
this._client.publish(
this._gameStateTopic,
this._encrypt(JSON.stringify(newGameState)),
{
qos: 1,
retain: true,
}
);
},
_updateCurrentPlayer(id) {
this._client.publish(
this._currentPlayerTopic,
this._encrypt(
JSON.stringify({
id: id,
since: new Date().getTime(),
})
),
{ qos: 1, retain: true }
);
},
_encrypt(data) {
return CryptoJS.AES.encrypt(JSON.stringify(data), this._key, {
iv: this._iv,
}).toString();
},
_decrypt(data) {
const decrypted = CryptoJS.AES.decrypt(data, this._key, { iv: this._iv });
return decrypted.toString(CryptoJS.enc.Utf8);
},
});
});

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